My follow on changes can be seen at http://cgit.freedesktop.org/~jrfonseca/mesa/log/?h=gl-rasterization-rules
Jose ----- Original Message ----- > Ok. I've moved the docs to src/gallium/docs/source/cso/rasterizer.rst , and > renamed `lower_left_origin` to `bottom_edge_rule`. > > This is how it looks like: > > > http://people.freedesktop.org/~jrfonseca/gl_rasterization_rules/cso/rasterizer.html#other-members > > Jose > > ----- Original Message ----- > > Yeah, I was confused when reading the comment and the diagrams. It > > probably shouldn't mention the screen origin at all and instead should > > say which one of the top and bottom edges is inclusive and which one > > is exclusive when determining pixel ownership. > > > > Anyway, thank you for fixing this. I would have probably never knew > > how to fix the triangle rasterization tests if you didn't bring this > > up. > > > > Marek > > > > On Sun, Apr 21, 2013 at 7:54 PM, Jose Fonseca <jfons...@vmware.com> wrote: > > > ----- Original Message ----- > > >> Some suggestions for the name: > > >> > > >> lower_left_edge_rule > > >> lower_left_rasterization_edge_rule > > >> gl_edge_rule > > >> gl_rasterization_edge_rule > > >> > > >> In this case, the name is not as important as the documentation which > > >> defines the behavior of the state. > > > > > > On that note, I thought that James' diagrams were pretty good. Maybe the > > > axis is misleading. > > > > > > > > > + /** > > > + * Triangle rasterization always uses a 'top,left' rule for pixel > > > ownership, > > > + * this just alters what we consider to be the top edge for that > > > test. > > > + * > > > + * When true, screen coordinates origin is considered to be at > > > bottom-left > > > + * (e.g., OpenGL drawables): > > > + * > > > + * y ^ > > > + * | > > > + * | +=============+ <- top edge > > > + * | | | > > > + * | | | > > > + * | | | > > > + * | +-------------+ > > > + * | > > > + * 0 +---------------------> > > > + * 0 x > > > + * > > > + * When false, screen coordinates origin is considered to be at > > > top-left > > > + * (e.g., OpenGL FBOs, D3D): > > > + * > > > + * 0 x > > > + * 0 +---------------------> > > > + * | > > > + * | +=============+ <- top edge > > > + * | | | > > > + * | | | > > > + * | | | > > > + * | +-------------+ > > > + * | > > > + * y V > > > * > > > - * Triangle rasterization always uses a 'top,left' rule for pixel > > > - * ownership, this just alters which point we consider the pixel > > > - * center for that test. > > > + * See also: > > > + * - > > > http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt > > > + * - > > > http://msdn.microsoft.com/en-us/library/windows/desktop/cc627092.aspx > > > + * - > > > http://msdn.microsoft.com/en-us/library/windows/desktop/bb147314.aspx > > > */ > > > - unsigned gl_rasterization_rules:1; > > > + unsigned lower_left_origin:1; > > > > > > /** > > > * When true, rasterization is disabled and no pixels are written. > > > > > > Jose > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev