> > While you're correct that the extension spec (as well as GLSL 4.00, 4.10, > and 4.20) only mention textureSize for these two types, I believe it was > simply a typo that got overlooked. The GLSL 4.30 specification adds > textureSize for isamplerCubeArray and usamplerCubeArray as well, and states > "Clarify textureSize() for cube map arrays." So I think they should have > been present all along.
Wierdly I read this, added tests to piglit, forgot I read it, removed test case from piglit, so I think I'll add them back, > > >> + vec4 texture( samplerCubeArray sampler, vec4 coord); >> + vec4 texture( samplerCubeArray sampler, vec4 coord, float bias); >> +float texture( samplerCubeArrayShadow sampler, vec4 P, float compare); >> + >> + vec4 textureGrad( samplerCubeArray sampler, vec4 P, vec3 dPdx, vec3 >> dPdy); >> + >> + vec4 textureLod( samplerCubeArray sampler, vec4 P, float lod); > > > You're missing the isamplerCubeArray and usamplerCubeArray variants of these > functions. (And unlike for textureSize, they're actually listed in the > extension spec...) Yup wierd I forgot them here, but I dealt with them properly in the generation scripts. >diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp >> index 2aa51f0..3940a12 100644 >> --- a/src/glsl/glsl_types.cpp >> +++ b/src/glsl/glsl_types.cpp >> @@ -142,7 +142,7 @@ glsl_type::sampler_index() const >> case GLSL_SAMPLER_DIM_3D: >> return TEXTURE_3D_INDEX; >> case GLSL_SAMPLER_DIM_CUBE: >> - return TEXTURE_CUBE_INDEX; >> + return (t->sampler_array) ? TEXTURE_CUBE_ARRAY_INDEX : >> TEXTURE_CUBE_INDEX; > > > No need for the parenthesis (but whatever). Its consistent with the two cases already in the code above it, you just can't see them in the diff. Thanks, Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev