On Wed, Nov 7, 2012 at 9:50 AM, Brian Paul <bri...@vmware.com> wrote: > On 11/06/2012 04:45 PM, Dave Airlie wrote: >>>> >>>> + >>>> + /* >>>> + * Use the proxy texture driver hook to see if the size/level/etc >>>> are >>>> + * legal. >>>> + */ >>> >>> >>> >>> That comment seems to be in the wrong place. The code after it is >>> concerned >>> with format/type checking. >> >> >> must be a bit of cut-n-paste will clean it up. >> >>> >>> I think you missed updating the _mesa_num_tex_faces() function in >>> texobj.h: >>> >>> /** >>> * Return number of faces for a texture target. This will be 6 for >>> * cube maps (and cube map arrays) and 1 otherwise. >>> */ >>> static inline GLuint >>> _mesa_num_tex_faces(GLenum target) >>> { >>> switch (target) { >>> case GL_TEXTURE_CUBE_MAP: >>> case GL_PROXY_TEXTURE_CUBE_MAP: >>> return 6; >>> default: >>> return 1; >>> } >>> } >>> >>> I'm surprised that you haven't seen any failures if this wasn't updated. >>> >> >> You don't actually use tex faces with cube map arrays, they are stored >> as arrays mostly, so you should never see a call to this function with >> a cube map array. Even uploading is done on a face by face basis for >> all members of the array. >> >> So cube map arrays are stored as 2d layers never as cube maps, which >> hopefully makes sense to why I don't update that function. > > > OK, then maybe we should update the comment on that function and explain why > cube arrays aren't in the switch statement.
that makes sense alright. Will do so. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev