This adds cube array support to the blitter. Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/gallium/auxiliary/util/u_blitter.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index d10ce23..5ea6aca 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -647,9 +647,10 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx, get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord); - if (src->texture->target == PIPE_TEXTURE_CUBE) { + if (src->texture->target == PIPE_TEXTURE_CUBE || + src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) { set_texcoords_in_vertices(coord, &face_coord[0][0], 2); - util_map_texcoords2d_onto_cubemap(layer, + util_map_texcoords2d_onto_cubemap(layer % 6, /* pointer, stride in floats */ &face_coord[0][0], 2, &ctx->vertices[0][1][0], 8); -- 1.7.11.7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev