This adds the mesa core + texture + fbo support for the texture cube map array extension.
Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/mesa/main/fbobject.c | 9 ++++- src/mesa/main/mtypes.h | 2 ++ src/mesa/main/shared.c | 1 + src/mesa/main/teximage.c | 85 +++++++++++++++++++++++++++++++++++++++++++--- src/mesa/main/texobj.c | 11 +++++- src/mesa/main/texparam.c | 5 +++ src/mesa/main/texstate.c | 1 + src/mesa/main/texstorage.c | 3 ++ src/mesa/main/texstore.c | 7 ++++ 9 files changed, 118 insertions(+), 6 deletions(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 0758d55..0da8975 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2025,7 +2025,8 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, */ err = (texObj->Target != GL_TEXTURE_3D) && (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && - (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT); + (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) && + (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY); } else { /* Make sure textarget is consistent with the texture's type */ @@ -2065,6 +2066,12 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, "glFramebufferTexture%sEXT(layer)", caller); return; } + } else if (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) { + if (zoffset < 0 || zoffset / 6 >= ctx->Const.MaxArrayTextureLayers) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%sEXT(layer)", caller); + return; + } } maxLevelsTarget = textarget ? textarget : texObj->Target; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index dcfb7e5..b99e710 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1146,6 +1146,7 @@ struct gl_stencil_attrib */ typedef enum { + TEXTURE_CUBE_ARRAY_INDEX, TEXTURE_BUFFER_INDEX, TEXTURE_2D_ARRAY_INDEX, TEXTURE_1D_ARRAY_INDEX, @@ -1164,6 +1165,7 @@ typedef enum * Used for Texture.Unit[]._ReallyEnabled flags. */ /*@{*/ +#define TEXTURE_CUBE_ARRAY_BIT (1 << TEXTURE_CUBE_ARRAY_INDEX) #define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX) #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index 2d2f7bd..ba82628 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -90,6 +90,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx) for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ static const GLenum targets[] = { + GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_1D_ARRAY_EXT, diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index b889317..a0de006 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -649,7 +649,7 @@ _mesa_is_proxy_texture(GLenum target) * NUM_TEXTURE_TARGETS should match number of terms below, except there's no * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES. */ - assert(NUM_TEXTURE_TARGETS == 7 + 2); + assert(NUM_TEXTURE_TARGETS == 8 + 2); return (target == GL_PROXY_TEXTURE_1D || target == GL_PROXY_TEXTURE_2D || @@ -657,7 +657,8 @@ _mesa_is_proxy_texture(GLenum target) target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || target == GL_PROXY_TEXTURE_RECTANGLE_NV || target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || - target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); + target == GL_PROXY_TEXTURE_2D_ARRAY_EXT || + target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY); } @@ -695,6 +696,9 @@ _mesa_get_proxy_target(GLenum target) case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return GL_PROXY_TEXTURE_2D_ARRAY_EXT; + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: + return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY; default: _mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()"); return 0; @@ -745,6 +749,12 @@ _mesa_select_tex_object(struct gl_context *ctx, case GL_PROXY_TEXTURE_CUBE_MAP_ARB: return ctx->Extensions.ARB_texture_cube_map ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; + case GL_TEXTURE_CUBE_MAP_ARRAY: + return ctx->Extensions.ARB_texture_cube_map_array + ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL; + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: + return ctx->Extensions.ARB_texture_cube_map_array + ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL; case GL_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; @@ -891,6 +901,11 @@ get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level) return NULL; texIndex = TEXTURE_2D_ARRAY_INDEX; break; + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: + if (level >= ctx->Const.MaxCubeTextureLevels) + return NULL; + texIndex = TEXTURE_CUBE_ARRAY_INDEX; + break; default: return NULL; } @@ -953,6 +968,10 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target) return (ctx->Extensions.MESA_texture_array || ctx->Extensions.EXT_texture_array) ? ctx->Const.MaxTextureLevels : 0; + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: + return ctx->Extensions.ARB_texture_cube_map_array + ? ctx->Const.MaxCubeTextureLevels : 0; case GL_TEXTURE_BUFFER: return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_buffer_object @@ -995,6 +1014,8 @@ _mesa_get_texture_dimensions(GLenum target) case GL_PROXY_TEXTURE_3D: case GL_TEXTURE_2D_ARRAY: case GL_PROXY_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: return 3; case GL_TEXTURE_BUFFER: /* fall-through */ @@ -1186,6 +1207,13 @@ _mesa_init_teximage_fields(struct gl_context *ctx, img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ img->DepthLog2 = _mesa_logbase2(img->Depth2); break; + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: + img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ + img->HeightLog2 = _mesa_logbase2(img->Height2); + img->Depth2 = depth; /* no border */ + img->DepthLog2 = 0; /* not used */ + break; default: _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()", target); @@ -1341,6 +1369,24 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, } return GL_TRUE; + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: + maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); + if (width < 2 * border || width > 2 * border + maxSize) + return GL_FALSE; + if (height < 2 * border || height > 2 * border + maxSize) + return GL_FALSE; + if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) + return GL_FALSE; + if (level >= ctx->Const.MaxCubeTextureLevels) + return GL_FALSE; + if (!ctx->Extensions.ARB_texture_non_power_of_two) { + if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) + return GL_FALSE; + if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) + return GL_FALSE; + } + return GL_TRUE; default: _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()"); return GL_FALSE; @@ -1549,6 +1595,9 @@ target_can_be_compressed(const struct gl_context *ctx, GLenum target, case GL_TEXTURE_2D_ARRAY_EXT: return (ctx->Extensions.MESA_texture_array || ctx->Extensions.EXT_texture_array); + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + return ctx->Extensions.ARB_texture_cube_map_array; default: return GL_FALSE; } @@ -1614,6 +1663,9 @@ legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) return _mesa_is_desktop_gl(ctx) && (ctx->Extensions.MESA_texture_array || ctx->Extensions.EXT_texture_array); + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: + return ctx->Extensions.ARB_texture_cube_map_array; default: return GL_FALSE; } @@ -1666,6 +1718,9 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) && (ctx->Extensions.MESA_texture_array || ctx->Extensions.EXT_texture_array)) || _mesa_is_gles3(ctx); + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: + return ctx->Extensions.ARB_texture_cube_map_array; default: return GL_FALSE; } @@ -1782,6 +1837,11 @@ texture_error_check( struct gl_context *ctx, * Formats and types that require additional extensions (e.g., GL_FLOAT * requires GL_OES_texture_float) are filtered elsewhere. */ + + /* + * Use the proxy texture driver hook to see if the size/level/etc are + * legal. + */ if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) { if (format != internalFormat) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -1810,6 +1870,20 @@ texture_error_check( struct gl_context *ctx, return GL_TRUE; } + if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY || + target == GL_TEXTURE_CUBE_MAP_ARRAY) && width != height) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexImage3D(cube array width != height)"); + return GL_TRUE; + } + + if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY || + target == GL_TEXTURE_CUBE_MAP_ARRAY) && (depth % 6)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexImage3D(cube array depth not multiple of 6)"); + return GL_TRUE; + } + /* Check internalFormat */ if (_mesa_base_tex_format(ctx, internalFormat) < 0) { _mesa_error(ctx, GL_INVALID_VALUE, @@ -1886,7 +1960,10 @@ texture_error_check( struct gl_context *ctx, target != GL_TEXTURE_RECTANGLE_ARB && target != GL_PROXY_TEXTURE_RECTANGLE_ARB && !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) && - (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) { + (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4)) && + !((target == GL_TEXTURE_CUBE_MAP_ARRAY || + target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) && + ctx->Extensions.ARB_texture_cube_map_array)) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%dD(bad target for depth texture)", dimensions); @@ -2684,7 +2761,7 @@ strip_texture_border(GLenum target, *height = *height - 2; /* reduce the height by two border pixels */ } - if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) { + if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) { unpackNew->SkipImages++; /* skip the border */ *depth = *depth - 2; /* reduce the depth by two border pixels */ } diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 8525ff9..c083c72 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -108,6 +108,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, target == GL_TEXTURE_1D_ARRAY_EXT || target == GL_TEXTURE_2D_ARRAY_EXT || target == GL_TEXTURE_EXTERNAL_OES || + target == GL_TEXTURE_CUBE_MAP_ARRAY || target == GL_TEXTURE_BUFFER); memset(obj, 0, sizeof(*obj)); @@ -316,6 +317,7 @@ valid_texture_object(const struct gl_texture_object *tex) case GL_TEXTURE_2D_ARRAY_EXT: case GL_TEXTURE_BUFFER: case GL_TEXTURE_EXTERNAL_OES: + case GL_TEXTURE_CUBE_MAP_ARRAY: return GL_TRUE; case 0x99: _mesa_problem(NULL, "invalid reference to a deleted texture object"); @@ -515,6 +517,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, maxLevels = ctx->Const.Max3DTextureLevels; break; case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP_ARRAY: maxLog2 = MAX2(baseImage->WidthLog2, baseImage->HeightLog2); maxLevels = ctx->Const.MaxCubeTextureLevels; @@ -599,7 +602,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) { height /= 2; } - if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY) { + if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) { depth /= 2; } @@ -768,6 +771,10 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex) dims = 0; target = GL_TEXTURE_BUFFER; break; + case TEXTURE_CUBE_ARRAY_INDEX: + dims = 3; + target = GL_TEXTURE_CUBE_MAP_ARRAY; + break; case TEXTURE_EXTERNAL_INDEX: dims = 2; target = GL_TEXTURE_EXTERNAL_OES; @@ -1155,6 +1162,8 @@ target_enum_to_index(struct gl_context *ctx, GLenum target) case GL_TEXTURE_EXTERNAL_OES: return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external ? TEXTURE_EXTERNAL_INDEX : -1; + case GL_TEXTURE_CUBE_MAP_ARRAY: + return TEXTURE_CUBE_ARRAY_INDEX; default: return -1; } diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index f73e2b5..8ce0546 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -170,6 +170,11 @@ get_texobj(struct gl_context *ctx, GLenum target, GLboolean get) return texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX]; } break; + case GL_TEXTURE_CUBE_MAP_ARRAY: + if (ctx->Extensions.ARB_texture_cube_map_array) { + return texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX]; + } + break; default: ; } diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 0e5ba44..1f76508 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -706,6 +706,7 @@ alloc_proxy_textures( struct gl_context *ctx ) * values! */ static const GLenum targets[] = { + GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_1D_ARRAY_EXT, diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c index 968f6f9..9e0b543 100644 --- a/src/mesa/main/texstorage.c +++ b/src/mesa/main/texstorage.c @@ -87,6 +87,9 @@ legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target) case GL_PROXY_TEXTURE_2D_ARRAY: return (ctx->Extensions.MESA_texture_array || ctx->Extensions.EXT_texture_array); + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: + return ctx->Extensions.ARB_texture_cube_map_array; default: return GL_FALSE; } diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index e691455..1c08810 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -4273,6 +4273,7 @@ store_texsubimage(struct gl_context *ctx, dims = 1; break; case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_3D: dims = 3; break; @@ -4324,6 +4325,12 @@ store_texsubimage(struct gl_context *ctx, srcImageStride = _mesa_image_image_stride(packing, width, height, format, type); break; + case GL_TEXTURE_CUBE_MAP_ARRAY: + numSlices = depth; + sliceOffset = zoffset; + srcImageStride = _mesa_image_image_stride(packing, width, height, + format, type); + break; default: _mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()", target); return; -- 1.7.11.7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev