Am Montag, den 23.07.2018, 21:17 +1000 schrieb Dave Airlie: > On 23 July 2018 at 17:28, Gert Wollny <gert.wol...@collabora.com> > wrote: > > Am Montag, den 23.07.2018, 17:13 +1000 schrieb Dave Airlie: > > > On 23 July 2018 at 16:46, Gert Wollny <gert.wol...@collabora.com> > > > wrote: > > > > Am Montag, den 23.07.2018, 09:04 +1000 schrieb Dave Airlie: > > > > > > > > > > > > + uint32_t max_shader_buffer = shader == > > > > > > > PIPE_SHADER_FRAGMENT ? > > > > > > > + rs->caps.caps.v2.max_shader_buffer_frag_compute : > > > > > > > > > > > > Shouldn't max_shader_buffer_frag_compute also be used for > > > > > > PIPE_SHADER_COMPUTE? > > > > > > > > > > virgl doesn't support compute shaders yet. Adding support for > > > > > them is > > > > > in the future patches. > > > > > > > > I somehow suspected this, but then one should probably > > > > explicitely > > > > return zero instead of returning > > > > max_shader_buffer_other_stages. > > > > > > You can never reach this point of code with shader set to > > > PIPE_SHADER_COMPUTE. > > > > > > The outer switch statement defaults to return 0 for compute > > > shaders. > > > > I see, that was not visible in the patch, sorry for the noise. > > Is that an r-b in disguise? :-)
Well, I had to take a closer look for this, and there is one thing that I'm wondering about: Are the last five macros in virgl_protocol.h for the shader buffers actually used? I don't see it, but if they supposed to be used somewhere then the offsets for the last three entries seem to be off by one, because currently VIRGL_SET_SHADER_BUFFER_OFFSET(0) == VIRGL_SET_SHADER_BUFFER_START_SLOT == 2 When this is clarified the patch is Reviewed-By: Gert Wollny <gert.wol...@collabora.com> Best, Gert > > Dave. > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev