Am Montag, den 23.07.2018, 09:04 +1000 schrieb Dave Airlie: > > > > + uint32_t max_shader_buffer = shader == PIPE_SHADER_FRAGMENT ? > > > + rs->caps.caps.v2.max_shader_buffer_frag_compute : > > > > Shouldn't max_shader_buffer_frag_compute also be used for > > PIPE_SHADER_COMPUTE? > > virgl doesn't support compute shaders yet. Adding support for them is > in the future patches. I somehow suspected this, but then one should probably explicitely return zero instead of returning max_shader_buffer_other_stages.
best, Gert _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev