There still seem to be a few quirks (see below) Best, Gert
Am Freitag, den 20.07.2018, 06:36 +1000 schrieb Dave Airlie: > From: Dave Airlie <airl...@redhat.com> > > This adds the guest side support for > ARB_shader_storage_buffer_object. > > Co-authors: Gurchetan Singh <gurchetansi...@chromium.org> > > v2: move to using separate maximums > --- > src/gallium/drivers/virgl/virgl_buffer.c | 2 ++ > src/gallium/drivers/virgl/virgl_context.c | 44 > ++++++++++++++++++++++++++++++ > src/gallium/drivers/virgl/virgl_context.h | 2 ++ > src/gallium/drivers/virgl/virgl_encode.c | 25 +++++++++++++++++ > src/gallium/drivers/virgl/virgl_encode.h | 5 ++++ > src/gallium/drivers/virgl/virgl_hw.h | 3 ++ > src/gallium/drivers/virgl/virgl_protocol.h | 10 +++++++ > src/gallium/drivers/virgl/virgl_resource.h | 2 ++ > src/gallium/drivers/virgl/virgl_screen.c | 5 ++++ > 9 files changed, 98 insertions(+) > > diff --git a/src/gallium/drivers/virgl/virgl_buffer.c > b/src/gallium/drivers/virgl/virgl_buffer.c > index 2e63aebc72c..3288bb20bd1 100644 > --- a/src/gallium/drivers/virgl/virgl_buffer.c > +++ b/src/gallium/drivers/virgl/virgl_buffer.c > @@ -164,6 +164,8 @@ struct pipe_resource *virgl_buffer_create(struct > virgl_screen *vs, > vbind = pipe_to_virgl_bind(template->bind); > size = template->width0; > > + if (vbind == VIRGL_BIND_SHADER_BUFFER) > + buf->base.clean = FALSE; > buf->base.hw_res = vs->vws->resource_create(vs->vws, template- > >target, template->format, vbind, template->width0, 1, 1, 1, 0, 0, > size); > > util_range_set_empty(&buf->valid_buffer_range); > diff --git a/src/gallium/drivers/virgl/virgl_context.c > b/src/gallium/drivers/virgl/virgl_context.c > index ee28680b8fc..74b232fe6cf 100644 > --- a/src/gallium/drivers/virgl/virgl_context.c > +++ b/src/gallium/drivers/virgl/virgl_context.c > @@ -168,6 +168,20 @@ static void > virgl_attach_res_uniform_buffers(struct virgl_context *vctx, > } > } > > +static void virgl_attach_res_shader_buffers(struct virgl_context > *vctx, > + enum pipe_shader_type > shader_type) > +{ > + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; > + struct virgl_resource *res; > + unsigned i; > + for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) { > + res = virgl_resource(vctx->ssbos[shader_type][i]); > + if (res) { > + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); > + } > + } > +} > + > /* > * after flushing, the hw context still has a bunch of > * resources bound, so we need to rebind those here. > @@ -183,6 +197,7 @@ static void virgl_reemit_res(struct virgl_context > *vctx) > for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; > shader_type++) { > virgl_attach_res_sampler_views(vctx, shader_type); > virgl_attach_res_uniform_buffers(vctx, shader_type); > + virgl_attach_res_shader_buffers(vctx, shader_type); > } > virgl_attach_res_vertex_buffers(vctx); > virgl_attach_res_so_targets(vctx); > @@ -911,6 +926,34 @@ static void virgl_blit(struct pipe_context *ctx, > blit); > } > > +static void virgl_set_shader_buffers(struct pipe_context *ctx, > + enum pipe_shader_type shader, > + unsigned start_slot, unsigned > count, > + const struct pipe_shader_buffer > *buffers) > +{ > + struct virgl_context *vctx = virgl_context(ctx); > + struct virgl_screen *rs = virgl_screen(ctx->screen); > + > + for (unsigned i = 0; i < count; i++) { > + unsigned idx = start_slot + i; > + > + if (buffers) { > + if (buffers[i].buffer) { > + pipe_resource_reference(&vctx->ssbos[shader][idx], > buffers[i].buffer); > + continue; > + } > + } > + pipe_resource_reference(&vctx->ssbos[shader][idx], NULL); > + } > + > + uint32_t max_shader_buffer = shader == PIPE_SHADER_FRAGMENT ? > + rs->caps.caps.v2.max_shader_buffer_frag_compute : Shouldn't max_shader_buffer_frag_compute also be used for PIPE_SHADER_COMPUTE? > + rs->caps.caps.v2.max_shader_buffer_other_stages; > + if (!max_shader_buffer) > + return; > + virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, > buffers); > +} > + > static void > virgl_context_destroy( struct pipe_context *ctx ) > { > @@ -1048,6 +1091,7 @@ struct pipe_context > *virgl_context_create(struct pipe_screen *pscreen, > vctx->base.flush_resource = virgl_flush_resource; > vctx->base.blit = virgl_blit; > > + vctx->base.set_shader_buffers = virgl_set_shader_buffers; > virgl_init_context_resource_functions(&vctx->base); > virgl_init_query_functions(vctx); > virgl_init_so_functions(vctx); > diff --git a/src/gallium/drivers/virgl/virgl_context.h > b/src/gallium/drivers/virgl/virgl_context.h > index 3492dcfa494..5747654ea82 100644 > --- a/src/gallium/drivers/virgl/virgl_context.h > +++ b/src/gallium/drivers/virgl/virgl_context.h > @@ -68,6 +68,8 @@ struct virgl_context { > unsigned num_so_targets; > > struct pipe_resource > *ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; > + > + struct pipe_resource > *ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; > int num_transfers; > int num_draws; > struct list_head to_flush_bufs; > diff --git a/src/gallium/drivers/virgl/virgl_encode.c > b/src/gallium/drivers/virgl/virgl_encode.c > index c1af01b6fdf..b09366dcee6 100644 > --- a/src/gallium/drivers/virgl/virgl_encode.c > +++ b/src/gallium/drivers/virgl/virgl_encode.c > @@ -918,3 +918,28 @@ int virgl_encode_set_tess_state(struct > virgl_context *ctx, > virgl_encoder_write_dword(ctx->cbuf, fui(inner[i])); > return 0; > } > + > +int virgl_encode_set_shader_buffers(struct virgl_context *ctx, > + enum pipe_shader_type shader, > + unsigned start_slot, unsigned > count, > + const struct pipe_shader_buffer > *buffers) > +{ > + int i; > + virgl_encoder_write_cmd_dword(ctx, > VIRGL_CMD0(VIRGL_CCMD_SET_SHADER_BUFFERS, 0, > VIRGL_SET_SHADER_BUFFER_SIZE(count))); > + > + virgl_encoder_write_dword(ctx->cbuf, shader); > + virgl_encoder_write_dword(ctx->cbuf, start_slot); > + for (i = 0; i < count; i++) { > + if (buffers) { Is it legal to have (count > 0) but buffers= NULL? > + struct virgl_resource *res = > virgl_resource(buffers[i].buffer); > + virgl_encoder_write_dword(ctx->cbuf, > buffers[i].buffer_offset); > + virgl_encoder_write_dword(ctx->cbuf, > buffers[i].buffer_size); > + virgl_encoder_write_res(ctx, res); > + } else { > + virgl_encoder_write_dword(ctx->cbuf, 0); > + virgl_encoder_write_dword(ctx->cbuf, 0); > + virgl_encoder_write_dword(ctx->cbuf, 0); > + } > + } > + return 0; > +} > diff --git a/src/gallium/drivers/virgl/virgl_encode.h > b/src/gallium/drivers/virgl/virgl_encode.h > index 21c506eb56f..3221fcbcd0c 100644 > --- a/src/gallium/drivers/virgl/virgl_encode.h > +++ b/src/gallium/drivers/virgl/virgl_encode.h > @@ -258,4 +258,9 @@ int virgl_encode_bind_shader(struct virgl_context > *ctx, > int virgl_encode_set_tess_state(struct virgl_context *ctx, > const float outer[4], > const float inner[2]); > + > +int virgl_encode_set_shader_buffers(struct virgl_context *ctx, > + enum pipe_shader_type shader, > + unsigned start_slot, unsigned > count, > + const struct pipe_shader_buffer > *buffers); > #endif > diff --git a/src/gallium/drivers/virgl/virgl_hw.h > b/src/gallium/drivers/virgl/virgl_hw.h > index f501da7cc13..bc3e6a22472 100644 > --- a/src/gallium/drivers/virgl/virgl_hw.h > +++ b/src/gallium/drivers/virgl/virgl_hw.h > @@ -211,6 +211,7 @@ enum virgl_formats { > #define VIRGL_BIND_CONSTANT_BUFFER (1 << 6) > #define VIRGL_BIND_DISPLAY_TARGET (1 << 7) > #define VIRGL_BIND_STREAM_OUTPUT (1 << 11) > +#define VIRGL_BIND_SHADER_BUFFER (1 << 14) > #define VIRGL_BIND_CURSOR (1 << 16) > #define VIRGL_BIND_CUSTOM (1 << 17) > #define VIRGL_BIND_SCANOUT (1 << 18) > @@ -302,6 +303,8 @@ struct virgl_caps_v2 { > uint32_t capability_bits; > uint32_t msaa_sample_positions[8]; > uint32_t max_vertex_attrib_stride; > + uint32_t max_shader_buffer_frag_compute; > + uint32_t max_shader_buffer_other_stages; On the host you use a combined value uint32_t shader_storage_buffer_object_maximums; Maybe using two uint16_t on both sides would be better? > }; > > union virgl_caps { > diff --git a/src/gallium/drivers/virgl/virgl_protocol.h > b/src/gallium/drivers/virgl/virgl_protocol.h > index 53493d5c156..e6249b9cc42 100644 > --- a/src/gallium/drivers/virgl/virgl_protocol.h > +++ b/src/gallium/drivers/virgl/virgl_protocol.h > @@ -86,6 +86,7 @@ enum virgl_context_cmd { > > VIRGL_CCMD_SET_TESS_STATE, > VIRGL_CCMD_SET_MIN_SAMPLES, > + VIRGL_CCMD_SET_SHADER_BUFFERS, > }; > > /* > @@ -491,4 +492,13 @@ enum virgl_context_cmd { > #define VIRGL_SET_MIN_SAMPLES_SIZE 1 > #define VIRGL_SET_MIN_SAMPLES_MASK 1 > > +/* set shader buffers */ > +#define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3 > +#define VIRGL_SET_SHADER_BUFFER_SIZE(x) > (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2 > +#define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1 > +#define VIRGL_SET_SHADER_BUFFER_START_SLOT 2 > +#define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * > VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 2) > +#define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * > VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3) > +#define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * > VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4) > + > #endif > diff --git a/src/gallium/drivers/virgl/virgl_resource.h > b/src/gallium/drivers/virgl/virgl_resource.h > index bab9bcb9b4e..297bc72e198 100644 > --- a/src/gallium/drivers/virgl/virgl_resource.h > +++ b/src/gallium/drivers/virgl/virgl_resource.h > @@ -134,6 +134,8 @@ static inline unsigned > pipe_to_virgl_bind(unsigned pbind) > outbind |= VIRGL_BIND_CUSTOM; > if (pbind & PIPE_BIND_SCANOUT) > outbind |= VIRGL_BIND_SCANOUT; > + if (pbind & PIPE_BIND_SHADER_BUFFER) > + outbind |= VIRGL_BIND_SHADER_BUFFER; > return outbind; > } > > diff --git a/src/gallium/drivers/virgl/virgl_screen.c > b/src/gallium/drivers/virgl/virgl_screen.c > index e32d454d19b..da1daf0c099 100644 > --- a/src/gallium/drivers/virgl/virgl_screen.c > +++ b/src/gallium/drivers/virgl/virgl_screen.c > @@ -369,6 +369,11 @@ virgl_get_shader_param(struct pipe_screen > *screen, > return 32; > case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: > return 4096 * sizeof(float[4]); > + case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: > + if (shader == PIPE_SHADER_FRAGMENT) > + return vscreen- > >caps.caps.v2.max_shader_buffer_frag_compute; Same like above: PIPE_SHADER_COMPUTE? > + else > + return vscreen- > >caps.caps.v2.max_shader_buffer_other_stages; > case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: > case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: > case PIPE_SHADER_CAP_INT64_ATOMICS: _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev