Am Montag, den 23.07.2018, 17:13 +1000 schrieb Dave Airlie: > On 23 July 2018 at 16:46, Gert Wollny <gert.wol...@collabora.com> > wrote: > > Am Montag, den 23.07.2018, 09:04 +1000 schrieb Dave Airlie: > > > > > > > > + uint32_t max_shader_buffer = shader == > > > > > PIPE_SHADER_FRAGMENT ? > > > > > + rs->caps.caps.v2.max_shader_buffer_frag_compute : > > > > > > > > Shouldn't max_shader_buffer_frag_compute also be used for > > > > PIPE_SHADER_COMPUTE? > > > > > > virgl doesn't support compute shaders yet. Adding support for > > > them is > > > in the future patches. > > > > I somehow suspected this, but then one should probably explicitely > > return zero instead of returning max_shader_buffer_other_stages. > > You can never reach this point of code with shader set to > PIPE_SHADER_COMPUTE. > > The outer switch statement defaults to return 0 for compute shaders.
I see, that was not visible in the patch, sorry for the noise. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev