On 23 July 2018 at 16:46, Gert Wollny <gert.wol...@collabora.com> wrote: > Am Montag, den 23.07.2018, 09:04 +1000 schrieb Dave Airlie: >> >> > > + uint32_t max_shader_buffer = shader == PIPE_SHADER_FRAGMENT ? >> > > + rs->caps.caps.v2.max_shader_buffer_frag_compute : >> > >> > Shouldn't max_shader_buffer_frag_compute also be used for >> > PIPE_SHADER_COMPUTE? >> >> virgl doesn't support compute shaders yet. Adding support for them is >> in the future patches. > I somehow suspected this, but then one should probably explicitely > return zero instead of returning max_shader_buffer_other_stages.
You can never reach this point of code with shader set to PIPE_SHADER_COMPUTE. The outer switch statement defaults to return 0 for compute shaders. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev