On 11.01.2017 13:17, Marek Olšák wrote:
On Tue, Jan 10, 2017 at 6:48 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
I'll be honest, I'm not a fan... Given that D3D10 has one defined behavior,
D3D9 has another, and GL doesn't specify, I don't really think we should be
making a global change to all drivers to do the D3D9 behavior just to fix
one app.  Sure, other apps probably have the same bug, but are we going to
have apps that expect the D3D10 behavior that we've now explicitly made not
work?

If we're going to hack around an app bug, I would really rather see it
behind a driconf option rather than a global change to driver behavior.
Even better, it'd be cool if we could see the app get fixed. (Yes, I know
that's not likely).

I think we are not in a position to refuse this workaround, or put
more precisely, to have a different behavior from everybody else. By
"we", I mean i965, radeonsi, svga. All closed drivers use abs. Many
Mesa drivers also use abs internally (r300, r600, nv30, nv50/nvc0).
This is not really a workaround for a specific application, even
though it's strongly motivated by that. It's a fix to align the few
remaining drivers with all others.

We talked with the publisher about this a very long time ago. While I
don't remember the details (Nicolai?), I think they refused to fix it
because radeonsi appeared to be the only driver not doing abs.

If I remember correctly, it wasn't so much a refusal as a lack of follow-through. They even had an option in their framework to add the abs(...) when translating shaders, but somehow didn't turn it on unconditionally for some reason...

Nicolai


Marek
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