On Tue, Jan 10, 2017 at 12:51 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > On Tue, Jan 10, 2017 at 9:48 AM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: >> >> I'll be honest, I'm not a fan... Given that D3D10 has one defined >> behavior, D3D9 has another, and GL doesn't specify, I don't really think we >> should be making a global change to all drivers to do the D3D9 behavior just >> to fix one app. Sure, other apps probably have the same bug, but are we >> going to have apps that expect the D3D10 behavior that we've now explicitly >> made not work? >> >> If we're going to hack around an app bug, I would really rather see it >> behind a driconf option rather than a global change to driver behavior. >> Even better, it'd be cool if we could see the app get fixed. (Yes, I know >> that's not likely). > > > As a quick addendum, this won't actually hurt our performance (at least not > on modern hardware) because we can do source modifiers on SQRT and RSQ.
Same on NVIDIA. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev