On Tue, Jan 10, 2017 at 6:48 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > I'll be honest, I'm not a fan... Given that D3D10 has one defined behavior, > D3D9 has another, and GL doesn't specify, I don't really think we should be > making a global change to all drivers to do the D3D9 behavior just to fix > one app. Sure, other apps probably have the same bug, but are we going to > have apps that expect the D3D10 behavior that we've now explicitly made not > work? > > If we're going to hack around an app bug, I would really rather see it > behind a driconf option rather than a global change to driver behavior. > Even better, it'd be cool if we could see the app get fixed. (Yes, I know > that's not likely).
I think we are not in a position to refuse this workaround, or put more precisely, to have a different behavior from everybody else. By "we", I mean i965, radeonsi, svga. All closed drivers use abs. Many Mesa drivers also use abs internally (r300, r600, nv30, nv50/nvc0). This is not really a workaround for a specific application, even though it's strongly motivated by that. It's a fix to align the few remaining drivers with all others. We talked with the publisher about this a very long time ago. While I don't remember the details (Nicolai?), I think they refused to fix it because radeonsi appeared to be the only driver not doing abs. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev