D3D always computes the absolute value while GLSL says that the result of inversesqrt() is undefined if x <= 0 (and undefined if x < 0 for sqrt()). But some apps rely on this specific behaviour which is not clearly defined by OpenGL.
Computing the absolute value before sqrt()/inversesqrt() will prevent that, especially for apps which have been ported from D3D. Note that closed drivers seem to also use that quirk. This gets rid of the NaN values in the "Spec Ops: The Line" game as well as the black squares with radeonsi. Note that Nouveau is not affected by this bug because we already take the absolute value when translating from TGSI to nv50/ir. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97338 Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/compiler/glsl/builtin_functions.cpp | 22 ++++++++++++++++++++-- 1 file changed, 20 insertions(+), 2 deletions(-) diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 797af08b6c..f816f2ff7d 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -3623,12 +3623,30 @@ builtin_builder::_pow(const glsl_type *type) return binop(always_available, ir_binop_pow, type, type, type); } +ir_function_signature * +builtin_builder::_sqrt(builtin_available_predicate avail, + const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(type, avail, 1, x); + body.emit(ret(expr(ir_unop_sqrt, abs(x)))); + return sig; +} + +ir_function_signature * +builtin_builder::_inversesqrt(builtin_available_predicate avail, + const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(type, avail, 1, x); + body.emit(ret(expr(ir_unop_rsq, abs(x)))); + return sig; +} + UNOP(exp, ir_unop_exp, always_available) UNOP(log, ir_unop_log, always_available) UNOP(exp2, ir_unop_exp2, always_available) UNOP(log2, ir_unop_log2, always_available) -UNOPA(sqrt, ir_unop_sqrt) -UNOPA(inversesqrt, ir_unop_rsq) /** @} */ -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev