On Mon, Mar 7, 2011 at 11:16 PM, Brian Paul <bri...@vmware.com> wrote:
> On 03/07/2011 02:46 PM, Ian Romanick wrote: > >> -----BEGIN PGP SIGNED MESSAGE----- >> Hash: SHA1 >> >> On 03/07/2011 07:16 AM, Brian Paul wrote: >> >>> On 03/05/2011 09:26 PM, Marek Olšák wrote: >>> >>>> RenderTexture doesn't have to be called in invalidate_rb, I guess. >>>> --- >>>> >>> >>> The patch looks good but there's one simple optimization that could be >>> made. If glRenderBufferStorage() is called with a new width/height but >>> the internalFormat stays the same, we wouldn't have to invalidate the >>> parent FBO(s). >>> >>> I think changing the size of a renderbuffer would be more common than >>> channging its format. >>> >> >> That's only true if the driver supports ARB_fbo. With EXT_fbo a >> framebuffer is incomplete if the attachments have mismatched sizes. >> This is one of the error conditions that was removed in the ARB version. >> > > Grrr, right. Even for GL_ARB_fbo we'll need to revalidate FBOs when > renderbuffers are resized because we compute the FBO's width/height as the > min of the attached renderbuffers. > > I'm a little concerned about the efficiency of walking over all FBOs > whenever we change a renderbuffer like this. If it turns out to be a > problem when there's many FBOs we may need to keep a list of parent FBOs for > each renderbuffer. > > Marek, your first patch is probably what we should commit. > Alright. Marek
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