On 03/05/2011 09:26 PM, Marek Olšák wrote:
RenderTexture doesn't have to be called in invalidate_rb, I guess. ---
The patch looks good but there's one simple optimization that could be made. If glRenderBufferStorage() is called with a new width/height but the internalFormat stays the same, we wouldn't have to invalidate the parent FBO(s).
I think changing the size of a renderbuffer would be more common than channging its format.
-Brian _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev