On 03/05/2011 09:26 PM, Marek Olšák wrote:
RenderTexture doesn't have to be called in invalidate_rb, I guess.
---

The patch looks good but there's one simple optimization that could be made. If glRenderBufferStorage() is called with a new width/height but the internalFormat stays the same, we wouldn't have to invalidate the parent FBO(s).

I think changing the size of a renderbuffer would be more common than channging its format.

-Brian
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