On Thu, 20 Jan 2011 20:06:44 +0200, Boudier, Pierre
<pierre.boud...@amd.com> wrote:
we have a native opengl es2.0+egl implementation which is in the same
binary
as our full opengl driver. you need to query eglGetProcAddress from our
driver,
to get the function pointers to the GL function.
So you need to create a regular GLX context, query eglGetProcAddress and
continue from there?
I have been trying to access GLES in the latest AMD drivers to no avail,
some documentation might be useful.
regards,
Pierre B.
-----Original Message-----
From: Bridgman, John
Sent: Thursday, January 20, 2011 6:50 PM
To: 'bja...@mozilla.com'; Boudier, Pierre
Cc: 'mesa-dev@lists.freedesktop.org'
Subject: Re: [Mesa-dev] WebGL test suite, and whitelisting drivers /
OpenGL implementations in Firefox
))Sure! We support both OpenGL 2.1 and OpenGL ES 2.0 as back-ends, and
ES is the best since it's closest to the WebGL API (using OpenGL 2.1
forces us to do quite costly emulation in a few cases, especially when
drawing with vertex attrib 0 array disabled).
))Naive question --- how do we get a GL ES context: through GLX, or EGL?
Adding Pierre - could you pls advise ?
Thanks,
JB
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