we have a native opengl es2.0+egl implementation which is in the same binary as our full opengl driver. you need to query eglGetProcAddress from our driver, to get the function pointers to the GL function.
regards, Pierre B. -----Original Message----- From: Bridgman, John Sent: Thursday, January 20, 2011 6:50 PM To: 'bja...@mozilla.com'; Boudier, Pierre Cc: 'mesa-dev@lists.freedesktop.org' Subject: Re: [Mesa-dev] WebGL test suite, and whitelisting drivers / OpenGL implementations in Firefox ))Sure! We support both OpenGL 2.1 and OpenGL ES 2.0 as back-ends, and ES is the best since it's closest to the WebGL API (using OpenGL 2.1 forces us to do quite costly emulation in a few cases, especially when drawing with vertex attrib 0 array disabled). ))Naive question --- how do we get a GL ES context: through GLX, or EGL? Adding Pierre - could you pls advise ? Thanks, JB _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev