we have a native opengl es2.0+egl implementation which is in the same binary
as our full opengl driver. you need to query eglGetProcAddress from our driver,
to get the function pointers to the GL function.

regards,

Pierre B.

-----Original Message-----
From: Bridgman, John 
Sent: Thursday, January 20, 2011 6:50 PM
To: 'bja...@mozilla.com'; Boudier, Pierre
Cc: 'mesa-dev@lists.freedesktop.org'
Subject: Re: [Mesa-dev] WebGL test suite, and whitelisting drivers / OpenGL 
implementations in Firefox

))Sure! We support both OpenGL 2.1 and OpenGL ES 2.0 as back-ends, and ES is 
the best since it's closest to the WebGL API (using OpenGL 2.1 forces us to do 
quite costly emulation in a few cases, especially when drawing with vertex 
attrib 0 array disabled).

))Naive question --- how do we get a GL ES context: through GLX, or EGL?

Adding Pierre - could you pls advise ?

Thanks,
JB

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to