))Sure! We support both OpenGL 2.1 and OpenGL ES 2.0 as back-ends, and ES is 
the best since it's closest to the WebGL API (using OpenGL 2.1 forces us to do 
quite costly emulation in a few cases, especially when drawing with vertex 
attrib 0 array disabled).

))Naive question --- how do we get a GL ES context: through GLX, or EGL?

Adding Pierre - could you pls advise ?

Thanks,
JB

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