Right, ratings are fine. If I know that an app scores 2 out of 5 in 
accessibility reviews, I have no reason to expect it to work perfectly, but I 
can expect that at least some part of it will be minimally usable. If it gets a 
1, though, it is a safe bet that I'm not going to be able to do anything at all 
with it.

I know that Apple doesn't have any control over what 3rd party developers do 
with regard to accessibility. If we had ratings to at least know what we're 
getting in to before hand, that would be fine. If we could get a refund if we 
tried something and it didn't work, that would be fine, also. Right now, 
though, we have no advance information regarding how well an app will work, 
and, if it doesn't, we don't get a refund. This isn't Apple being cruel and 
insensitive, so no need to blame them. Something should be done, in fairness, 
though. Even though they aren't creating the problem, it is their App Store, 
the only way to get software for these devices legally, and so they're the only 
ones with power to do anything about it.

It is easy to say live and let live, but perhaps after you buy a few iPad apps 
for $10 each, and realize that you might has well have ripped up $40 or $50 and 
thrown it in the trash, you'll feel that this is worth effort. After all, if 
you bought something at a store, brought it home, and figured out that it 
didn't work, you'd take it back and get your money.

This isn't like traditional software purchases where, once a box is open, you 
can't return the software, as there is no way to know that you haven't returned 
the box while leaving the software installed on your computer. Apple has all of 
this digital rights management stuff on the iPhone and iPad so that they can 
control what you put on it, and even disable programs that you've already 
purchased. They absolutely have the power to grant refunds and turn off the 
copy that you already purchased. However, I'm not so much for refunds, as I am 
for ratings. If I spent $10 on someone's completely inaccessible program, at 
least I could get the satisfaction of sticking a 1 star rating on their app 
store page. All prospective customers see that, so it might get their 
attention, and they might decide to do something about it, at least. Right now, 
even though the app developer hasn't specifically passed over accessibility to 
spite me or you, I still feel like a sucker for having spent money that I can't 
get back for something that I can't use.

Bryan

-----Original Message-----
From: macvisionaries@googlegroups.com [mailto:macvisionar...@googlegroups.com] 
On Behalf Of Ricardo Walker
Sent: Friday, May 07, 2010 5:10 AM
To: macvisionaries@googlegroups.com
Subject: Re: Accessible iPhone/iPad apps and refunds

Hi,

That is why I suggested a rating system with categories.  For example, labeled 
buttons would be one of the criteria for the rating system.  Let the users 
define accessibility by essentially voting on a few general components that 
make up over all accessibility for an iPhone app. 
On May 6, 2010, at 11:06 PM, John J Herzog wrote:

> I see a problem with this philosophy. Different people view accessibility in 
> different ways. For instance, some people would not consider the workout 
> application posted to this list accessible because of a few unlabeled 
> buttons. Others would be fine with it. Similarly, I have a few games on the 
> IPod, where the introductory screens work with voiceover, and then you turn 
> it off to play the actual game. Action bowling comes to mind. 
> What is apple to do? How should they define accessibility? Do they give all 
> who complain refunds, even though some complaints are more genuine and 
> reasonable than others? Do they say that, if a certain number of buttons 
> aren't labeled, the app is inaccessible? Do they say that, if you cannot play 
> a game with voiceover on, then all blind people should get their money back? 
> I know that it sucks to pay for apps which are unusable by and large. But 
> this accessibility criteria for refunds on apps is going to cause a lot of 
> problems. And, more importantly, I worry that if we have people constantly 
> holding apple to different standards of "accessibility", it might sideline 
> any further efforts they put into improving the platform for blind users. 
> Let's not shoot ourselves in the foot here. 
> 
> John
> 
> On May 6, 2010, at 6:39 PM, Bryan Smart wrote:
> 
>> Absolutely.
>> 
>> Anyone on the list with an iPhone, iPad, or iPod Touch, please write to 
>> complain. It isn't write for Apple to not give us info about an app's 
>> accessibility, give us no way to evaluate that accessibility for ourselves, 
>> force us to buy the app in order to find out, and then deny us a refund if 
>> it isn't accessible. We should either be given a way to know how accessible 
>> an app is in advance, or be given the option of a refund if we find that an 
>> app isn't accessible after purchasing it.
>> 
>> Bryan
>> 
>> -----Original Message-----
>> From: macvisionaries@googlegroups.com 
>> [mailto:macvisionar...@googlegroups.com] On Behalf Of Cara Quinn
>> Sent: Thursday, May 06, 2010 6:29 PM
>> To: macvisionaries@googlegroups.com
>> Subject: Re: Accessible iPhone/iPad apps and refunds
>> 
>> 
>> Hi Bryan;
>> 
>> I for one, agree with you whole-heartedly. I've actually been in touch with 
>> Apple about this in the past, and my contacts also felt it would be a good 
>> idea, however, as yet nothing has seemingly happened with it. 
>> 
>> I'd encourage you and anyone else interested to email 
>> accessibil...@apple.com with these concerns / suggestions. 
>> 
>> I know this sounds like a blow-off, but it really isn't! lol! I think 
>> more of us just need to be nicely and politely making these points 
>> heard, that's all, and that email addie is the best way I know, to do 
>> it. <smile>
>> 
>> Anyway, I'd surely like this situation to improve as well. Thanks so much 
>> for posting!!!...
>> 
>> SMiles,
>> 
>> Cara :)
>> ---
>> View my Online Portfolio at:
>> 
>> http://www.onemodelplace.com/CaraQuinn
>> 
>> Follow me on Twitter!
>> 
>> https://twitter.com/ModelCara
>> 
>> On May 6, 2010, at 1:29 PM, Bryan Smart wrote:
>> 
>> Hi.
>> 
>> There are so many apps available. As we know, some are completely 
>> accessible, some are accessible with some workarounds, and some not at all.
>> 
>> With free apps, this isn't a problem. You install them, check them out, and, 
>> if they aren't accessible, you can just delete them.
>> 
>> With paid apps, though, the situation is different. There are some 
>> accessibility reviews of some apps, but only a fraction of what's available. 
>> Since hardly any of the apps offer demos, we must buy the app, and risk that 
>> the purchase will be wasted on an app that we can't even use. When the app 
>> only costs $0.99, like some iPhone apps, that isn't so bad, but iPad apps 
>> can cost $5, $10, and even more in some cases.
>> 
>> I think that Apple should take some small steps to accommodate us. Not only 
>> is it a sorry situation when one of us purchases an app that we discover to 
>> be inaccessible, but, for some people, having a few such experiences will 
>> trim back on their willingness to push that buy button in the future. 
>> Pressing the buy button should not feel like a roll of the dice.
>> 
>> I suggest:
>> 
>> 1. The App Store should provide some way for people to rate the 
>> accessibility of an app. A 5 star system, similar to how apps are rated in 
>> general might be nice.
>> 
>> 2. There should be some way that customers can optionally restrict the App 
>> Store to showing only accessible applications. If people would like to 
>> explore new apps, that's fine, but, if they just want to look at what is 
>> known to be accessible, they should have that option.
>> 
>> 3. Customers should be able to receive refunds for apps that they can't use. 
>> Since the app store provides no indication of how accessible a program is, 
>> and there is usually no way to try the program first, we should be able to 
>> get a refund if we can't use our purchase.
>> 
>> What do you all think? What can be done? I've purchased a few apps that are 
>> completely inaccessible. For example, I purchased Korg Electribe, a beat 
>> making program, for $10. Can't use it at all.
>> 
>> Bryan
>> 
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