Hi Bryan, and all

I am currently managing a studio for a bigger group, and have personally 
financed the iphone dev cell, with sighted developers who work with me in 
constructing the first applications commercial and non-commercial for the 
iphone and other iterations of the same platform.

I have the advantage that our operations in 3D alone allows us to be autonomous 
and finance other activities, such as the iphone cell.

The idea of the audio game has been spuurred a while back now and it only keeps 
growing in complexity and realization.

I do not believe that our first audio game will be commercial as i wish blind 
people to be able to test it out, so we can collect the thoughts of everyone, 
perfect the audio-haptic interfacing as well as true gameplay, while omitting 
those aspects which might not actually be of real value design wise.

So we have a two-throng business model where the commercial side nurtures the 
developemental side, whilst using both ressources to create viable products for 
our current clients.

I myself am blind, but having been a 3D professional for over 10 years before 
my accident, i know exactly what i am talking about in terms of 3D space, 
physics in game and game developement. 

This is a rather private adventure which has been accepted among people in my 
group, and so i am trying to lead the example (at least in this country) over 
the possibilities of games using audio only, for entertainment, education and 
general aptitude boosters.

Sorry for this long post, but i am here to stay and try to get the full 
developement process going for as long as ressources permit it, which i think 
will be self-sustainable for many reasons, mostly because since my arrival over 
here i have strived to develop a viable 3D production house, and now branching 
out with the tools and knowledge we have.

Cheers


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