Wow!!  That really does raise the bar by several notches!  It really does leave 
the past behind on many levels. This will probably open the doors for further 
development.  Before long, we'll have accessible games of every ilk and 
scenario imaginable.  I might be jumping ahead a bit now, but hey, I have a 
wild imagination. "Audio Star Wars: Attack of the Clones" would really kick!  
Just think if games got so advanced, vi people could even fly starfighters 
against a worth opponent!

On Feb 9, 2010, at 7:49 PM, Cara Quinn wrote:

>  Pete and all; Actually Audio Quake is nothing like a turn-by-turn text based 
> game or mud. It's also not like the current ilk of blind-accessible games in 
> that it's a completely 3D real-time physics-based online multi-player 
> first-person-shooter. *how do you like that for a mouthful!* lol!
> 
>  Okay, so a mud and quake are multi-player online games, but the similarity 
> really ends there. :)
> 
>  I believe, with the upcoming Mac release, that this may very well be the 
> first truly 3D VI / blind accessible game on this platform. 
> 
>  So rather than harkening back to something, I'd suggest that even though 
> this particular game is quite old, (about 12 years) that for this community, 
> the paradigm it brings is actually one that is only now barely being touched 
> on by VI / blind developers. 
> 
>  <smile> -Not trying to be annoying; -Just thought I'd shed a bit of light 
> for those who may not be familiar with Audio Quake. 
> 
> Thanks so much for your note and do have an amazing evening!…
> 
> Smiles,
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Feb 9, 2010, at 5:22 PM, Pete Nalda wrote:
> 
> 
> On Feb 9, 2010, at 5:42 PM, Nicolai Svendsen wrote:
> 
>> Hi,
>> 
>> Ahh,thanks for the update, Cara :). I wasn't sure, since I'm pretty certain 
>> last time I looked on that site, it said that a version would be ported for 
>> the Mac and it was not very hard to do. However, that was in 2008 and 2009 
>> nothing had changed. Someone told me that the developer had ceased all 
>> development altogether, so I just stopped checking at the end of 2009.
>> 
>> Again, thank you. :) This is certainly exciting.
> 
> This does sound cool!  I'd suspect playing an audio version of Quake would 
> harken back to the days of Text games like Muds and their ilk., but only 
> better!   Can't wait!
> 
> Egun On, Lagunak! (Basque for G'day, Mates)
> Pete Nalda
> http://www.myspace.com/musikonalda
> 
> 
> 
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Egun On, Lagunak! (Basque for G'day, Mates)
Pete Nalda
http://www.myspace.com/musikonalda



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