would we need to buy the full game of quake though to experience the fullness 
of the project

On 9 Feb 2010, at 23:34, Cara Quinn wrote:

>  Hi Nic, actually the package Bryan and I are working on now will be as easy 
> to install as any other bit of professionally created Mac software, as it 
> uses a standard GUI based Apple install program. 
> 
>  As for a Mac version on the AGRIP site, it is there, but you'll need to find 
> it in the downloads section and it is labeled 'experimental.' 
> 
>  the site is at:
> 
> http://agrip.org.uk 
> 
>  There are still a few important quirks that Myself, Bryan, and the original 
> developers of Audio Quake are working out, so this will still take just a bit 
> of time, but it is happening, and I think many will be pleased with the game! 
> -Audio Quake has had a bit of a Windows following for the past few years, (a 
> bit less on linux) and I for one, will be glad to see it on the Mac!…
> 
> We'll certainly keep people up to date as there are more developments with 
> it. 
> 
> Have a terrific day / evening!
> 
> Smiles,
> 
> Cara :)
> ---
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> 
> http://www.onemodelplace.com/CaraQuinn
> 
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> 
> On Feb 9, 2010, at 1:35 AM, Nicolai Svendsen wrote:
> 
> Hi,
> 
> I remember  Cara said she was gonna upload an easier install somewhere. I 
> didn't even know a version of AQ for the Mac existed, as it's not on the 
> official site. I guess the developer quit and didn't port it.
> 
> Regards,
> Nic
> Skype: Kvalme
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> 
> On Feb 9, 2010, at 5:01 AM, Bryan Smart wrote:
> 
>> Audio Quake is available for the Mac, but the public version is only a beta 
>> of sorts that is difficult to install. Audio Quake is an accessible 
>> first-person shooter game that you can play against other people (blind and 
>> sighted) over the Internet. The game is cross-platform, allowing you to play 
>> against people running on Windows and Linux. I've been working with Cara 
>> Quin to complete a full release of AQ that will include an installer and 
>> will basically be a well-behaved Mac application. There are still some bugs 
>> to sort out with how AQ uses speech on the Mac, but we're about 99% of the 
>> way there.
>> 
>> Jean-luc Pontico's game, Sound RTS, is also available, though it also 
>> requires a fair amount of manual tweaking to get it to run. It is a 
>> real-time strategy game. You build a kingdom, raise an army, and battle 
>> against other Sound RTS players through the Internet to control the game 
>> map. Sound RTS is also cross-platform, with support on Windows and Linux.
>> 
>> Both of these games are completely self-voicing, with surround sound audio. 
>> They also aren't turn-based. They run in real-time, like a game on a 
>> console. Its too bad that it isn't trivial to set them up. Several of us are 
>> working to make these situations better, though. I think that support for 
>> the cross-platform games is particularly important, since it makes it 
>> possible to play with a large community of oponents.
>> 
>> I'll certainly post to this list as advances are made.
>> 
>> Bryan
>> 
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