Hi Nic, actually the package Bryan and I are working on now will be as easy 
to install as any other bit of professionally created Mac software, as it uses 
a standard GUI based Apple install program. 

  As for a Mac version on the AGRIP site, it is there, but you'll need to find 
it in the downloads section and it is labeled 'experimental.' 

  the site is at:

http://agrip.org.uk 

  There are still a few important quirks that Myself, Bryan, and the original 
developers of Audio Quake are working out, so this will still take just a bit 
of time, but it is happening, and I think many will be pleased with the game! 
-Audio Quake has had a bit of a Windows following for the past few years, (a 
bit less on linux) and I for one, will be glad to see it on the Mac!…

We'll certainly keep people up to date as there are more developments with it. 

Have a terrific day / evening!

Smiles,

Cara :)
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On Feb 9, 2010, at 1:35 AM, Nicolai Svendsen wrote:

Hi,

I remember  Cara said she was gonna upload an easier install somewhere. I 
didn't even know a version of AQ for the Mac existed, as it's not on the 
official site. I guess the developer quit and didn't port it.

Regards,
Nic
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On Feb 9, 2010, at 5:01 AM, Bryan Smart wrote:

> Audio Quake is available for the Mac, but the public version is only a beta 
> of sorts that is difficult to install. Audio Quake is an accessible 
> first-person shooter game that you can play against other people (blind and 
> sighted) over the Internet. The game is cross-platform, allowing you to play 
> against people running on Windows and Linux. I've been working with Cara Quin 
> to complete a full release of AQ that will include an installer and will 
> basically be a well-behaved Mac application. There are still some bugs to 
> sort out with how AQ uses speech on the Mac, but we're about 99% of the way 
> there.
> 
> Jean-luc Pontico's game, Sound RTS, is also available, though it also 
> requires a fair amount of manual tweaking to get it to run. It is a real-time 
> strategy game. You build a kingdom, raise an army, and battle against other 
> Sound RTS players through the Internet to control the game map. Sound RTS is 
> also cross-platform, with support on Windows and Linux.
> 
> Both of these games are completely self-voicing, with surround sound audio. 
> They also aren't turn-based. They run in real-time, like a game on a console. 
> Its too bad that it isn't trivial to set them up. Several of us are working 
> to make these situations better, though. I think that support for the 
> cross-platform games is particularly important, since it makes it possible to 
> play with a large community of oponents.
> 
> I'll certainly post to this list as advances are made.
> 
> Bryan
> 
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