"m...@mikesolomon.org" <m...@mikesolomon.org> writes:

> On 5 nov. 2012, at 09:19, David Kastrup <d...@gnu.org> wrote:
>
>> "m...@mikesolomon.org" <m...@mikesolomon.org> writes:
>> 
>>> On 5 nov. 2012, at 06:51, m...@mikesolomon.org wrote:
>>> 
>>>> 1) rest->extent (common, Y_AXIS)
>>>> 2) Rest::height
>>>> 3) Rest::generic_extent_callback
>>>> 4) Rest::brew_internal_stencil
>>>> 5) Rest::glyph_name
>>>> 6) Staff_symbol_referencer::get_position
>>>> 7) rest->relative_coordinate (common, Y_AXIS);
>>>> 8) Rest_collision::force_shift_callback_rest
>>>> 9) Rest_collision::calc_positioning_done
>>>> 10) rest->extent (common, Y_AXIS)
>>> 
>>> A better way to describe it just to wrap heads around it, with the
>>> circular dependency underlined:
>>> 
>>> Rest extents depend on their stencil.  This stencil depends on
>>> placement on/off the staff.  Placement may depend on the placement of
>>> other rests.  To calculate the placement of other rests, we need to
>>> shift all of them.  The amount of space one must shift depends on the
>>> extent of the rest.
>> 
>> The co-dependent shifts should likely be done by Note_column.  About the
>> rest dimensions used for that: I'd likely just pick the on-staff glyph,
>> as the off-staff glyphs just differ by ledger lines IIRC.
>> 
>> Keep in mind that this advice is not based on any actual knowledge about
>> the backend, so it is entirely possible that it is a bunch of nonsense.
>> 
>
> We're on the same wavelength - this is how rest pure height is
> calculated.  That's what I've done for now in the code I'm working on
> to be able to keep working.  It's ugly, tho, as it requires an
> exception for rests (rest ? use pure height : use height).

Would the problem not be the same with notes? They depend on things like
beam scoring, and also have the ledger line situation.

-- 
David Kastrup

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