Matthias Bentrup wrote: > Instead of increasing the constant you should just remove the MAX_LIGHTMAPS > constant altogether. The engine is perfectly capable of rendering any number > of lightmaps until the texture memory is full and I think imposing an > artificial limit makes no sense.
code/renderer/tr_local.c: typedef struct { ... image_t *lightmaps[MAX_LIGHTMAPS]; ... } trGlobals_t; exter ntrGlobals_t tr; code/renderer/tr_bsp.c: len = l->filelen; ... tr.numLightmaps = len / (LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3); ... for ( i = 0 ; i < tr.numLightmaps ; i++ ) { ... tr.lightmaps[i] = R_CreateImage(... => yes, there is a limit that needs to be checked using more than MAX_LIGHTMAPS is a bug and ioq3 catches it. It leads to undefined behavior in idq3 so you can't use it there either. Without further studying the code I can't judge whether changing the size of trGlobals_t is safe. I don't mind applying a patch if someone creates one but someone sufficiently knowledgeable needs to confirm it's harmless first. cu Ludwig -- (o_ Ludwig Nussel //\ V_/_ http://www.suse.de/ SUSE LINUX Products GmbH, GF: Markus Rex, HRB 16746 (AG Nuernberg) _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.