Instead of increasing the constant you should just remove the MAX_LIGHTMAPS
constant altogether. The engine is perfectly capable of rendering any number
of lightmaps until the texture memory is full and I think imposing an
artificial limit makes no sense.

2010/10/10 Ben Noordhuis <i...@bnoordhuis.nl>

> On Sun, Oct 10, 2010 at 01:02, Zachary <zach...@ioquake.org> wrote:
> > However, we've never lowered that value. I'd rather address why his map
> works in idquake3 and not ioquake3
>
> Stock Q3 doesn't check MAX_LIGHTMAPS, ioquake3 does (rev 169, "Fix to
> buffer overflow in lightmap loading code").
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