Valve does they have to in an effort to increase player value and fun.
Community servers are no fun, sub-standard, quirky, laggy, glitch-prone, or
are otherwise differentiated by one or more of these kinds of negative
characteristics. Whilst official server's (valve+pinion) and their
administrators produce dooky that smells of sparkling ice-water, community
servers are trashy and suspect. The primary driver of these deficiencies
are the immaturity, inexperience, ignorance, and poor disposition of the
vast majority of community server admins. Oftentimes, their use of foul
language, their upbringing, their general slovenliness, and inability to
grasp _many_ of the simple technical facets of server administration are
factors in their lack of success finding and sustaining a decent player
base. In response, the decision was made (apparently) to insert ads into
the player motd, a barely workable, but dubious method of support that was
needed by organizations with _way_ more servers then they could ever hope
to fill (short of just paying people to play on them). The furor and
hullabaloo surrounding client motds is the sole responsibility of wayward,
opportunistic community admins with little sense of honor, dignity, or
respect for their players. Furthermore, many resorted to fake player
plugins with ever increasingly complicated methods of feigning legitimate
player activity convincing the random joiner that, yes, the owner doesn't
really need to get a day job, he/she is doing just fine providing a
highly-valuable service to the members of a constantly-ballooning video
gaming community that will _clearly_ last forever. Honestly, if you we're
in Valve's loafers, wouldn't you have done the same thing: change one
_default_ checkbox in the qp dialog? In response to their action,
apparently the only thing that could be done was to spam a mailing list for
the better part of a year with inane drek (replete with emotion) about how
Valve has just made their existence meaningless. Resorting to this campaign
of whining clearly shows the lack of innovation and willingness to reinvent
as the primary reason why your servers are bare. So much fretting over the
lose of the random chance that your super-cool server might be selected to
entertain a random pleb who runs quick-play. Instead of being pissed that
new players (only by default, and when changed, this cvar is stored in the
user's cloud) will not be set to join your server when they quickplay,
maybe you should be thinking of more creative ways to win the allegiance of
the decreasing tf2 player base. Rather than offer
24/7Maps+SourceMod_Drengus+Lag, perchance, you could, I dunno, write server
plugins that automatically give away free items from the steam economy that
is totally tits and everybody loves? Hell, that would be require the
players to join your shitty steam group as well, furthering fostering
loyalty.

Firstly, shave and take a shower; y'all smell foul. Then, starting thinking
creatively, fools. TF2 is a chorizo party that is thinning out. Consider
this burst of sass to come from the inner subconscious thoughts of many a
Valve employee and stop making such a fuss about valve making the RIGHT
call. Hail GabeN: sex monster.


On Thu, Jun 5, 2014 at 9:07 PM, Phillip Vector <[email protected]>
wrote:

> >It is a perfectly valid explanation to anyone who has actually played on
> community servers
>
> Prove it. Prove to me that this is a direct result of the quickplay change
> and nothing else. Not what you assume, but what you can prove is what I am
> after. For example, I can say that the amount of cars driven is the reason
> why there are more school shootings. Number of cars goes up.. Shootings go
> up.. So it must be the case. This is exactly what you are doing with the
> quickplay argument you are presenting. Numbers went down. Valve stopped
> sending new players to community servers around the same time.. That must
> be the reason.
>
>
> >You appear to be someone who only plays on official servers so you have
> no idea how many people have just stopped playing because they realized
> Valve is draining all the new players and they can't stand official ones.
>
> and you don't have any idea as well. Personal comments aside, the
> community servers I hang around are going strong today as they ever were.
> I'm not seeing a loss of players (except some here or there, but we get new
> people in to replace those). But even with my findings, that still isn't
> enough for me to stand up and say, "There is no loss of players" because
> that's not evidence. That is personal observation of a limited sample size.
>
>
> >Until you have a better explanation this one is the simplest and most
> obvious.
>
> Sorry. You don't get to put your guess up and say, "Unless you can do
> better, this is what is the truth". Facts don't work like that. We should
> just agree that NEITHER of us know for SURE what is the cause, though we
> have our guesses (You, Quickplay. Me, Crappy Community servers).
>
>
> On Thu, Jun 5, 2014 at 5:52 PM, Robert Paulson <[email protected]>
> wrote:
>
>> It is a perfectly valid explanation to anyone who has actually played on
>> community servers. You appear to be someone who only plays on official
>> servers so you have no idea how many people have just stopped playing
>> because they realized Valve is draining all the new players and they can't
>> stand official ones. Until you have a better explanation this one is the
>> simplest and most obvious.
>>
>>
>> On Thu, Jun 5, 2014 at 5:42 PM, Phillip Vector <[email protected]>
>> wrote:
>>
>>> >"TF2 just got old" is not a valid explanation.
>>>
>>> Neither is "Quickplay must be causing it".
>>>
>>> We don't know. That's the pure truth of it. We can't know for sure. So
>>> stop trying to make it fit one of your pet theories.
>>>
>>>
>>> On Thu, Jun 5, 2014 at 5:38 PM, Robert Paulson <[email protected]>
>>> wrote:
>>>
>>>> Repeating the same overused quip is not a valid excuse to ignore all
>>>> the evidence. "TF2 just got old" is not a valid explanation. 1 out of every
>>>> 5 players just decides to stop playing when summer vacation starts?
>>>> Please... get real.
>>>>
>>>> This year
>>>>
>>>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388563200000&to=End+Time
>>>>
>>>> Last Year
>>>>
>>>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1357027200000&to=1370415600000
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Jun 5, 2014 at 5:16 PM, Phillip Vector <[email protected]>
>>>> wrote:
>>>>
>>>>> >And that thing is Valve removing community servers from quickplay.
>>>>>
>>>>> Correlation does not imply causation.
>>>>>
>>>>> Player counts being lower does not mean that it's because of the
>>>>> quickplay decision.
>>>>>
>>>>> Yeah, I know I said it before. You stop repeating that unsupported
>>>>> assumption, I'll stop reminding you that you are committing a logical
>>>>> falicy.
>>>>>
>>>>>
>>>>> On Thu, Jun 5, 2014 at 5:11 PM, Robert Paulson <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> *Goes to search for Interstellar Marines*
>>>>>> http://store.steampowered.com/stats/
>>>>>> Not even in the list with the last game having 1000 players.
>>>>>>
>>>>>> Most people that prefer FPS can't stand MOBAs such as myself. People
>>>>>> getting bored of a game means a slow decline, this decline looks fast to
>>>>>> me.
>>>>>>
>>>>>> There is absolutely no reason for player counts to drop after summer
>>>>>> this year when it has increased every other year before this unless
>>>>>> something is really wrong. And that thing is Valve removing community
>>>>>> servers from quickplay.
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to