Everyone just stop it! You're tearing this family apart!

Sent from my iPhone

> On Jun 5, 2014, at 7:08 PM, Robert Paulson <[email protected]> wrote:
> 
> There is no other reasonable explanation for the TF2 players counts dropping 
> so much now especially at the start of summer vacation. There is no new Call 
> of Duty or Battlefield game.
> 
> Let's see what last year looked like.
> 
> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1357027200000&to=1370415600000
> 
> Compared to this year.
> 
> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388563200000&to=End+Time
> 
> The number of excuses you all have left is shrinking.
> 
> 
>> On Thu, Jun 5, 2014 at 3:37 PM, Phillip Vector <[email protected]> 
>> wrote:
>> Correlation does not imply causation.
>> 
>> Player counts being lower does not mean that it's because of the quickplay 
>> decision.
>> 
>> >I don't know how many times I need to keep citing this.
>> 
>> Neither do I. Can you please stop because it's not necessarily a relevant 
>> fact.
>> 
>> 
>>> On Thu, Jun 5, 2014 at 3:26 PM, Robert Paulson <[email protected]> 
>>> wrote:
>>> Regardless of the reason Valve has for essentially removing community 
>>> servers from quickplay, this change has done more harm than good.
>>> 
>>> I don't know how many times I need to keep citing this. How many more 
>>> players does TF2 need to lose before someone at Valve wakes up? It is 
>>> already summer time and player counts are lower than ever.
>>> 
>>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388563200000&to=End+Time
>>> 
>>> The longer this policy remains the more permanent damage you are doing to 
>>> communities people have spent years building up.
>>> 
>>> 
>>>> On Wed, Jun 4, 2014 at 8:04 PM, Alexander Corn <[email protected]> 
>>>> wrote:
>>>> Source radio is obviously not the only thing that it would break. What's 
>>>> minor to you may not be minor to others.
>>>> 
>>>> Plenty of TF2 trade servers have a !bp command which opens a player's 
>>>> backpack (in an online backpack viewer) in the MOTD panel. Without 
>>>> JavaScript, hovering over an item won't show a tooltip with its details. 
>>>> Sure, this could be done in CSS exclusively, but nobody does that because 
>>>> having JavaScript enabled is basically a given in modern web development.
>>>> 
>>>> I'd rather have to work harder to populate my Quickplay servers than have 
>>>> to deal with a completely useless MOTD browser. As others have said, the 
>>>> HTML MOTD disable option is there for a reason.
>>>> 
>>>> Additionally, HTML MOTDs aren't even displayed for Quickplay connections. 
>>>> I really don't understand why it's even an issue anymore. It's already 
>>>> been crippled considerably.
>>>> 
>>>> 
>>>> Dr. McKay
>>>> www.doctormckay.com
>>>> 
>>>> 
>>>>> On Wed, Jun 4, 2014 at 1:50 PM, E. Olsen <[email protected]> wrote:
>>>>> I agree that disabling javascript/flash/html5 is less than an ideal 
>>>>> solution, but for the very minor things it would disable (source radio, 
>>>>> etc.), if it would allow Valve to return to a level playing field it 
>>>>> would be a very small sacrifice. I'm sure if Valve came to all of us and 
>>>>> said "we'll enable all servers by default, but we need to remove those 
>>>>> elements from the web browser to do so" we would all jump at that chance. 
>>>>> I honestly believe as long as operators have the ability to run those 
>>>>> kinds of ads it will be abused by the blackhat folks to the point that 
>>>>> they ruin it for the rest of us.
>>>>> 
>>>>> I fully agree that mass punishment is/was a seriously ham-fisted approach 
>>>>> to dealing with the issues, and was the wrong (and frankly, unethical) 
>>>>> way to treat all server operators. 
>>>>> 
>>>>> I like your ideas for better informing the players regarding quickplay 
>>>>> options, but as with any system of this kind, I think it should start 
>>>>> with "maximum diversity" fully enabled by default, and allow the players 
>>>>> to opt out, instead of opting in. Only then will it be a truly level 
>>>>> playing field for all servers.
>>>>> 
>>>>> On a side note, I would also like to know why the "server scoring" system 
>>>>> (apparently) didn't work, and why it wasn't more effectively used to weed 
>>>>> out all the bad apples in the first place.
>>>>> 
>>>>> 
>>>>> On Wed, Jun 4, 2014 at 11:25 AM, Alexander Corn <[email protected]> 
>>>>> wrote:
>>>>>> >  ​Further - if Valve wanted to get rid of those horrendous MOTD ads 
>>>>>> > (and I wish to hell they would), they could easily do it by disabling 
>>>>>> > flash/javascript/html5 from functioning in the in-game web browser 
>>>>>> > (which would have probably fixed the problem almost entirely).
>>>>>> 
>>>>>> This is still not an ideal solution. Plenty of community servers rely on 
>>>>>> the MOTD and features such as JavaScript and Flash (mostly for audio 
>>>>>> streams, but many are switching to HTML5 audio elements) for their 
>>>>>> custom features. Removing those features is still removing features that 
>>>>>> have existed for a very long time due to the abusive tendencies of a few.
>>>>>> 
>>>>>> Those that are abusive should be dealt with. There is no reason why 
>>>>>> everyone should suffer in order to punish a few. It goes back to grade 
>>>>>> school gym class. Weren't you pissed when the teacher/coach made 
>>>>>> everyone run laps or whatever because 3-4 kids wouldn't stop talking? 
>>>>>> That's how we're being treated now.
>>>>>> 
>>>>>> I could live with the default Valve-only option if it were more obvious 
>>>>>> how to switch it. When the player first starts up TF2, they're shown 
>>>>>> popups directing them to the store, showing them how the backpack works, 
>>>>>> etc. Ironically, these popups really only cover the item system, which 
>>>>>> most can agree comes second to actual gameplay. There's no coaching 
>>>>>> regarding how to actually join a game.
>>>>>> 
>>>>>> Display a balloon that points to the Quickplay button and says something 
>>>>>> like, "Click here to be quickly matched into a game based on gamemode" 
>>>>>> and one that points to the servers button and says something like, 
>>>>>> "Click here to fine-tune your desired game settings".
>>>>>> 
>>>>>> Also show a balloon in the Quickplay dialog that points to the settings 
>>>>>> button (which isn't exactly immediately apparent as being clickable) and 
>>>>>> also a dialog that explains the difference between official and 
>>>>>> community servers.
>>>>>> 
>>>>>> "Official servers offer an unmodified and uncustomized experience."
>>>>>> 
>>>>>> "Community servers typically offer better moderation, some minor 
>>>>>> gameplay modifications, and a greater sense of community."
>>>>>> 
>>>>>> 
>>>>>> Dr. McKay
>>>>>> www.doctormckay.com
>>>>>> 
>>>>>> 
>>>>>>> On Mon, Jun 2, 2014 at 5:45 PM, E. Olsen <[email protected]> wrote:
>>>>>>>> Perhaps it's time to examine the possibility that Valve is very 
>>>>>>>> purposefully forcing community run servers into the minority because 
>>>>>>>> they're straight tired of having to play code-counter-code withe 
>>>>>>>> people like the fuckjobs who programmed plugins to force ads down 
>>>>>>>> players throats and other like-minded stains. 
>>>>>>> 
>>>>>>> I guess I would consider that a valid argument if it wasn't Valve who 
>>>>>>> had enabled the "ad farms" in the first place. Those things were never 
>>>>>>> a problem before quickplay came along, because those kinds of servers 
>>>>>>> would never get favorited to see a return visitor. The Pinion-supported 
>>>>>>> folks were only enabled by quickplay, plain and simple - which is why 
>>>>>>> when Pinion came on the scene shortly after quickplay came along, you 
>>>>>>> had these guys go from a dozen or so servers to 100+ just to farm ad 
>>>>>>> impressions.
>>>>>>> 
>>>>>>> ​​Further - if Valve wanted to get rid of those horrendous MOTD ads 
>>>>>>> (and I wish to hell they would), they could easily do it by disabling 
>>>>>>> flash/javascript/html5 from functioning in the in-game web browser 
>>>>>>> (which would have probably fixed the problem almost entirely). If they 
>>>>>>> did that, and just quietly dropped any of the "premium" servers from 
>>>>>>> quickplay, they would have knocked out all but the most determined 
>>>>>>> black-hat folks, and those can always be dealt with.
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>>> On Mon, Jun 2, 2014 at 5:14 PM, Eli Witt <[email protected]> wrote:
>>>>>>>> Replied to the last message, I'll post this here too.
>>>>>>>> 
>>>>>>>> Well, we know from experience just how good Valve is at keeping a lid 
>>>>>>>> on things (case in point HL3) so I doubt they're going to acknowledge 
>>>>>>>> this in any way unless they see fit to, not because we're disgruntled 
>>>>>>>> and asking for information. 
>>>>>>>> 
>>>>>>>> And for what it's worth, everyone (who's opinion on this list is worth 
>>>>>>>> a damn) has thrown out the point that "we're the ones providing the 
>>>>>>>> servers for Valve, we're the ones who give their players a place to 
>>>>>>>> play etc etc" - but what I think is going unnoticed here is the fact 
>>>>>>>> that Valve is obviously taking steps (and increasingly larger ones) to 
>>>>>>>> nullify that argument in it's entirety.
>>>>>>>> 
>>>>>>>> Perhaps it's time to examine the possibility that Valve is very 
>>>>>>>> purposefully forcing community run servers into the minority because 
>>>>>>>> they're straight tired of having to play code-counter-code withe 
>>>>>>>> people like the fuckjobs who programmed plugins to force ads down 
>>>>>>>> players throats and other like-minded stains. 
>>>>>>>> 
>>>>>>>> We've got the binaries on both ends, and Valve knows this. It's 
>>>>>>>> virtually impossible to stop people from being fuckjobs with access to 
>>>>>>>> both binaries, so let [Valve] just diminish the footprint the fuckjobs 
>>>>>>>> get access by about 90% by forcing people into the servers we can 
>>>>>>>> afford to run now that we've monetized TF2. 
>>>>>>>> 
>>>>>>>> If I was Valve and I made this decision, I wouldn't give a piss 
>>>>>>>> whether people who run servers are upset by this or threaten to pull 
>>>>>>>> their servers offline because of this decision, because that's the 
>>>>>>>> direction I wanted to force you in anyway.
>>>>>>>> 
>>>>>>>> Just a thought.
>>>>>>>> 
>>>>>>>> 
>>>>>>>>> On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson 
>>>>>>>>> <[email protected]> wrote:
>>>>>>>>> Making a new thread because replies are being blocked with "Message 
>>>>>>>>> body is too big: 41090 bytes with a limit of 40 KB".
>>>>>>>>> 
>>>>>>>>> Complaints here have historically gone ignored but it doesn't mean it 
>>>>>>>>> is a bad idea to keep the issue in the spotlight here as well.
>>>>>>>>> 
>>>>>>>>> Just make sure you also contact Valve directly. 
>>>>>>>>> http://valvesoftware.com/email.php 
>>>>>>>>> Some people say Fletcher is in charge of TF2 now so email him too.
>>>>>>>>> 
>>>>>>>>> We're really past the point in asking Valve for an "answer". The 
>>>>>>>>> answer is probably the same as before: a handful of servers ruined 
>>>>>>>>> the experience for a few new players and some lazy players who 
>>>>>>>>> couldn't be bothered to type valve in the tags.
>>>>>>>>> 
>>>>>>>>> So they threw in some useless features like quickpick and released 
>>>>>>>>> server migrations at the same time to shut you up before you realize 
>>>>>>>>> your community was also going to get screwed so there would be no 
>>>>>>>>> huge public outrage.
>>>>>>>>> 
>>>>>>>>> What needs to be done now is to get someone at Valve to realize that 
>>>>>>>>> this change did more harm than good and there is evidence to prove it.
>>>>>>>>> 
>>>>>>>>> Any other argument we bring up they will consider it biased because 
>>>>>>>>> we host servers and somehow that means we don't care about players.
>>>>>>>>> 
>>>>>>>>> Ever since the change, global TF2 player counts have steadily been 
>>>>>>>>> dropping. Peaks have dipped from 82k to 71k, a 15% loss. And summer 
>>>>>>>>> vacation has already started as you can see from the weekday player 
>>>>>>>>> counts.
>>>>>>>>> 
>>>>>>>>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388563200000&to=End+Time
>>>>>>>>> 
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>> 
>>>>>>>> 
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>>>>>> please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>> 
>>>>>>> 
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>>>>> please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>> 
>>>>>> 
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>> 
>>>>> 
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>> 
>>>> 
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> 
>>> 
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> 
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to