2011: The game not being F2P is a reason for lower counts. Player counts
increased in early June, before it was F2P.

2012: At the beginning of June, the peak was only 4% less than the average
of 60k. This is far from the drop this year.

2013: Even if you look at the time just before Robotic Boogaloo, the peak
player count was only 3% less than the average. And this is before summer
vacation. This is far from the drop this year.

2014: I don't know where you are getting 64k, as it isn't present on the
graph. You are probably looking at steampowered stats you just loaded
today. This is a mistake to compare an instantaneous snapshot with the
graph because the graph averages player counts over a larger time frame
which gives a more accurate picture.

It is also not appropriate to compare player counts with last year and
claim that everything is normal. There have been numerous updates since
last year. Player counts did not drop as much as this year or at all when
you compare them to previous time frames without any major updates.

On Thu, Jun 5, 2014 at 11:32 PM, Ross Bemrose <[email protected]> wrote:

>  You know, you see some interesting trends if you look at the graphs on
> that SteamGraph site on a per-year basis.
>
> 2011:
> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1293858000000&to=1325307600000
>
> 2012:
> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1325394000000&to=1356930000000
>
> 2013:
> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1357016400000&to=1388466000000
>
> 2014:
> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388552400000&to=1404100800000
>
> Lets compare right now to this time in previous years:
>
> 2011: late-May/early-June are useless because the game wasn't F2P until
> halfway through the year and after the initial spike, the numbers kept
> dropping until they went under 40,000 in November.
>
> 2012: June started with about 52,500 concurrent players average.  Player
> counts rose in late June and fell in early July. August numbers got a huge
> bump because MvM came out on August 15.
>
> 2013: Robotic Boogaloo and its Robo-crates boosted the concurrent
> playerbase in late May/early June to around 66,000 concurrent players
> average.  You can see this by looking at the graph around the middle of
> May.  The average actually *dropped* for the first half of June
> (Robo-crates stopped being common drops on June 3). Numbers rose in late
> June and fell in early July, although they may have gotten a slight bump in
> mid-late July/early August from the Weapon Rebalancing/Community Maps
> update on July 10 (cp_process and cp_standin were added).
>
> 2014: We're starting June with an average of 64,000 concurrent players.
> Yes, we're only 2,000 current players below last year despite not having an
> event going on other than the hype train.
>
> You can also see in 2012 and 2013 that the minimum (weekday?) number of
> players tends to rise throughout June, but the maximum (weekend?) number of
> players tends to not rise until the end of June, plus both numbers fall in
> July.
>
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