Now all we need is a Community Quickplay beta so we can have custom maps,
game modes, and other such things not allowed via vanilla TF2  Quickplay
easily accessible. I would gladly test that out!


On Thu, Feb 6, 2014 at 1:02 PM, Pedro Lobo <[email protected]> wrote:

> I think it was stated before that this feature will become available for
> other source ( and goldsrc) in the future.
>
> The tf2 servers will do the beta testing again... ;)
>  Em 06/02/2014 20:54, "Andre Müller" <[email protected]> escreveu:
>
> Sorry that I'm asking, can we get this feature for CS:GO, CS:S and all the
>> other games?
>>
>>
>> 2014-02-06 1nsane <[email protected]>:
>>
>>> Yeah... easy enough for me to do. But what about those who might not
>>> have full control over their startup cmd line?
>>>
>>>
>>> On Thu, Feb 6, 2014 at 3:44 PM, ics <[email protected]> wrote:
>>>
>>>> Put it in server start line. That's what i did.
>>>>
>>>> -ics
>>>>
>>>> 1nsane kirjoitti:
>>>>
>>>>> And another question :P
>>>>>
>>>>> 'Once you have a gameserver login token, you can specify your login
>>>>> credentials on a Source engine server by executing this console command
>>>>> sometime before it loads the first map:
>>>>> sv_setsteamaccount <login token>"
>>>>>
>>>>> Does this mean adding it to the server.cfg file is too late?
>>>>>
>>>>>
>>>>> On Thu, Feb 6, 2014 at 3:21 PM, Tony Paloma 
>>>>> <[email protected]<mailto:
>>>>> [email protected]>> wrote:
>>>>>
>>>>>     The IGameServersService/GetServerIPsBySteamID API can be used for
>>>>>     this. The server_steamids parameter is an array of steam IDs, so
>>>>>     pass them in like:
>>>>>
>>>>>     http://api.steampowered.com/IGameServersService/
>>>>> GetServerIPsBySteamID/v0001?key=keyhere&server_steamids[0]
>>>>> =85568392920039425
>>>>>      <http://api.steampowered.com/IGameServersService/
>>>>> GetServerIPsBySteamID/v0001?key=keyhere&server_steamids%
>>>>> 5b0%5d=85568392920039425>
>>>>>
>>>>>     *From:*[email protected]
>>>>>     <mailto:[email protected]>
>>>>>     [mailto:[email protected]
>>>>>     <mailto:[email protected]>] *On Behalf Of
>>>>> *1nsane
>>>>>     *Sent:* Thursday, February 06, 2014 11:57 AM
>>>>>
>>>>>
>>>>>     *To:* Half-Life dedicated Win32 server mailing list
>>>>>     *Subject:* Re: [hlds] Important changes to TF2 coming soon
>>>>>
>>>>>
>>>>>     Will we be able to see which token is assigned to which ip once
>>>>>     the interface for managing steam game servers is up?
>>>>>
>>>>>     This can't be done with the current TF2 registration system far as
>>>>>     I recall.
>>>>>
>>>>>     On Thu, Feb 6, 2014 at 2:51 PM, Fletcher Dunn
>>>>>     <[email protected] <mailto:[email protected]>>
>>>>>
>>>>>     wrote:
>>>>>
>>>>>     The two accounts (Steam vs TF) currently serve different purposes.
>>>>>     So for now you can just your Steam account for favorites
>>>>>     migration, but not your TF account, which is currently only needed
>>>>>     for quickplay. Eventually that won't work when we delete the TF
>>>>>     accounts, so if you want to run with options not allowed in
>>>>>     quickplay, you'll just need to opt out of quickplay. The FAQ
>>>>>     article explains how.
>>>>>
>>>>>     *From:*[email protected]
>>>>>     <mailto:[email protected]>
>>>>>     [mailto:[email protected]
>>>>>
>>>>>     <mailto:[email protected]>] *On Behalf Of
>>>>>     *Silencio Delgato
>>>>>     *Sent:* Thursday, February 06, 2014 11:44 AM
>>>>>
>>>>>
>>>>>     *To:* Half-Life dedicated Win32 server mailing list
>>>>>     *Subject:* Re: [hlds] Important changes to TF2 coming soon
>>>>>
>>>>>
>>>>>     Will I be able to link non-quickplay servers to my account without
>>>>>     disqualifying or nuking my account/my other servers? I like the
>>>>>     idea of linking my non-QP server to my account to take advantage
>>>>>     of the favorites functionality, but this server is not (and most
>>>>>     likely never will be) eligible for QP as it runs a custom map and
>>>>>     a few other things like res slots. If I link this server, will
>>>>>     this or my other QP eligible servers be banned from TF2?
>>>>>
>>>>>     On Thu, Feb 6, 2014 at 11:27 AM, Fletcher Dunn
>>>>>     <[email protected] <mailto:[email protected]>>
>>>>>
>>>>>     wrote:
>>>>>
>>>>>     Resetting token is planned if not already implemented.
>>>>>
>>>>>     We don't have anything planned to transfer server ownership at the
>>>>>     moment.
>>>>>
>>>>>     *From:*[email protected]
>>>>>     <mailto:[email protected]>
>>>>>     [mailto:[email protected]
>>>>>     <mailto:[email protected]>] *On Behalf Of *Denis
>>>>>     Eliseev
>>>>>     *Sent:* Thursday, February 06, 2014 11:25 AM
>>>>>
>>>>>
>>>>>     *To:* Half-Life dedicated Win32 server mailing list
>>>>>     *Subject:* Re: [hlds] Important changes to TF2 coming soon
>>>>>
>>>>>
>>>>>     Will here be a way to transfer servers between accounts? Also,
>>>>>     will here be a way to re-generate access token for existing server?
>>>>>
>>>>>     06.02.2014, 23:16, "Fletcher Dunn" <[email protected]
>>>>>     <mailto:[email protected]>>:
>>>>>
>>>>>
>>>>>         Max 50 steam gameserver accounts per user account.
>>>>>
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>>>>>
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>>>>>
>>>>>
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>>>>
>>>>
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