> On Thu, 2006-08-03 at 13:48 -0500, Lance Albertson wrote:
>> Patrick Lauer wrote:
>>
>> > (Note to our sponsors: you rock. Keep on rocking.)
>> >
>> > Right now bugs is served from a 2,4Ghz P4 - that's roughly a normal
>> > desktop box from last year.
>>
>> You have no concept of where the bottle neck is.
> I have followed the discussions quite well. I think I'm quite aware of
> the issues.
>
>>  The webserver hosting
>> the cgi part isn't being loaded hardly at all.
> Yes, only problem is that bugzilla likes to consume larger amounts of
> memory, and if I'm not mistaken it's a bad interaction from a OOM killer
> (to avoid the webfrontend to die) causing stale locks (which should not
> happen) that causes bugzie to fall over, ja?
> (I've been told a simple testcase to demonstrate that, haven't tried
> myself)
>
>>  The database server is a
>> pretty beefy box, and again, its not so much a specific hardware
>> limitation, just more a limitation on the design of bugzilla and its
>> ties to mysql. We're having to 'fix' the problem by getting a
>> master/slave mysql db server setup which the OSL didn't have setup at
>> the time. This is apparently the 'solution' upstream suggests which I
>> think is daft, but its what we have to do.
> ... and one of the slowdowns was OSU being unable to get their DB cluster
> up and running within a reasonable timeframe. Fertilizer happens ...
>
>> Please stop stating solutions to problems you don't fully understand or
>> think you understand. I'm getting tired of all this fud being said
>> around about stuff people don't totally understand.
> I'm getting tired of being told "we can manage it", then having to wait
> 6 months to hear "almost there". We had a few people asking how they
> could help, and the answer was roughly "we manage fine on our own, thank
> you very much". Personally I don't mind much, but then you shouldn't
> complain when people say "we could have done better" ...
>
>>  Hardware from
>> sponsors mean nothing if they aren't utilized in a proper manner with
>> planning and skills. And its not really a big bottle neck of people.
> That sounds contradictory to me - it's not the people, it's the people?
>
>> You
>> try finding people who have a ton of free time, have excellent admin
>> skills, gives everyone on the team a 'good vibe' and seems trustworthy.
> For me it's easy, being a dev for more than, say, 3 months = trustworthy
> Of course if you need to recruit from the outside the situation changes

hahaha this is funny coming from you...

>
>> Its not as easy as you think it is.
> Let me try and fail and I'll believe you ...
>
>>  I'm in the process of bringing on a
>> guy I know personally which will help the load of things a lot. Plus, he
>> works with me, so I can kick him literally if he slacks :). (now if only
>> recruiters *cough*swift*cough* could work faster ;-) )
> Cool.
>
>> Anyways, I'm not going to rant on about this anymore. We're working on
>> the problem, and you just have to be patient.
> Nooooooo :-) You said the bad words again! ;-)
>
> I hope you get everything fixed soonish, let's hope Murphy's law doesn't
> try to apply here ...
>
>
> Patrick
> --
> Stand still, and let the rest of the universe move
>


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