> On Thu, 2006-08-03 at 13:48 -0500, Lance Albertson wrote: >> Patrick Lauer wrote: >> >> > (Note to our sponsors: you rock. Keep on rocking.) >> > >> > Right now bugs is served from a 2,4Ghz P4 - that's roughly a normal >> > desktop box from last year. >> >> You have no concept of where the bottle neck is. > I have followed the discussions quite well. I think I'm quite aware of > the issues. > >> The webserver hosting >> the cgi part isn't being loaded hardly at all. > Yes, only problem is that bugzilla likes to consume larger amounts of > memory, and if I'm not mistaken it's a bad interaction from a OOM killer > (to avoid the webfrontend to die) causing stale locks (which should not > happen) that causes bugzie to fall over, ja? > (I've been told a simple testcase to demonstrate that, haven't tried > myself) > >> The database server is a >> pretty beefy box, and again, its not so much a specific hardware >> limitation, just more a limitation on the design of bugzilla and its >> ties to mysql. We're having to 'fix' the problem by getting a >> master/slave mysql db server setup which the OSL didn't have setup at >> the time. This is apparently the 'solution' upstream suggests which I >> think is daft, but its what we have to do. > ... and one of the slowdowns was OSU being unable to get their DB cluster > up and running within a reasonable timeframe. Fertilizer happens ... > >> Please stop stating solutions to problems you don't fully understand or >> think you understand. I'm getting tired of all this fud being said >> around about stuff people don't totally understand. > I'm getting tired of being told "we can manage it", then having to wait > 6 months to hear "almost there". We had a few people asking how they > could help, and the answer was roughly "we manage fine on our own, thank > you very much". Personally I don't mind much, but then you shouldn't > complain when people say "we could have done better" ... > >> Hardware from >> sponsors mean nothing if they aren't utilized in a proper manner with >> planning and skills. And its not really a big bottle neck of people. > That sounds contradictory to me - it's not the people, it's the people? > >> You >> try finding people who have a ton of free time, have excellent admin >> skills, gives everyone on the team a 'good vibe' and seems trustworthy. > For me it's easy, being a dev for more than, say, 3 months = trustworthy > Of course if you need to recruit from the outside the situation changes
hahaha this is funny coming from you... > >> Its not as easy as you think it is. > Let me try and fail and I'll believe you ... > >> I'm in the process of bringing on a >> guy I know personally which will help the load of things a lot. Plus, he >> works with me, so I can kick him literally if he slacks :). (now if only >> recruiters *cough*swift*cough* could work faster ;-) ) > Cool. > >> Anyways, I'm not going to rant on about this anymore. We're working on >> the problem, and you just have to be patient. > Nooooooo :-) You said the bad words again! ;-) > > I hope you get everything fixed soonish, let's hope Murphy's law doesn't > try to apply here ... > > > Patrick > -- > Stand still, and let the rest of the universe move > -- gentoo-dev@gentoo.org mailing list