Hi Phil,

This sounds awesome! However, it still comes as a bit of a
disappointment, because it requires a lot of balky equipment. What I'd
really love to see is a true holodeck like the one on the Enterprise
that allows for the freedom of movement, sounds, smells, and so on.
Ah, well, I guess we will get there eventually. :D

On 7/24/12, Phil Vlasak <p...@pcsgames.net> wrote:
> USC Students building a working Holodeck
> Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer Hydra
>
> to create virtual-reality gaming.
>
>
> by Eric Mack
> July 24, 2012
> "Welcome to Project Holodeck, would you like to make my day?"
>
> Infiltrating the Borg or having dinner with Deanna Troi are just a few of
> things that could soon become a (virtual) reality with some help from a team
>
> based at the University of Southern California.
>
> Project Holodeck is exactly what it sounds like -- a very serious effort to
>
> make the iconic virtual-reality room from "Star Trek" an actual reality.
>
> Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll into
>
> a wild west casino in his regular uniform with no extra equipment, Project
> Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for
>
> head tracking, and the Razer Hydra to monitor body movements. The current
> holodeck room is at least a little bit interactive, as well, with fans who
> are jacked into the system to simulate wind.
>
> The team is also developing a game to show off the setup called Wild Skies,
>
> which will require players to fly an airship and also engage in a little
> combat using swords and guns. They plan to go on the road with their
> Holodeck system, hitting venues like Maker Faire in the near future.
>
> Until then, you can see the system in action in the video below -- this
> early demo features footage from the Sega Dreamcast game Skies of Arcadia,
> which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is
> nowhere to be seen in this one.
> http://www.projectholodeck.com/
>
>
>
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