Hi Dark,

Well, yes and no. Using real fencing swords is difficult for someone
who can't see, but there are ways to do it and make it accessible.
I'll use myself as an example here.

My son and I have a couple of battery operated light sabers we got at
Wal-Mart. They vibrate, hum, and light up like the real thing but the
blades are nothing more than a long plastic tube. To make a long story
short I've gotten good at blocking his attacks and finding openings
simply by listening to the hum and voom, voom, voom of the light
sabers. Point being if the enemy sword has some sound source a blind
person can fence well enough, and therefore the game could be made
accessible.

However, you are right adding accessibility to any vr gaming is the
last thing the developers will think of in the initial stages. Most of
it will be highly graphical and audio will be there as special effects
rather than as an accessibility aid. Sadly we are always the last to
be included in any kind of new development like this.

Cheers!


On 7/24/12, dark <d...@xgam.org> wrote:
> One interesting thing though, is that the closer to real life it is,
> probably the less accessible it would be.
>
> For instance, it mentions that students are developing a game with real time
>
> combat where you swing swords and shoot guns, ---- well sinse in real life
> fencing is pretty difficult for a vi person, that's accessibility gone
> straight off. I remember a virtual reality 3d plane sim my brother played in
>
> an arcade in the 90's, and being extremely disappointed that it was utterly
>
> unplayable for me, sinse I could only see what I'd see in a real cockpit,
> which was not much.
>
> indeed I've noticed myself that low vision access has decreased as games
> have become more graphically real.
>
> So, while I think it's an intereting bit of technology, unless we're all
> going to get vizers like Jordi laforge, I don't think it's one that will be
>
> really a good thing for vi gamers.
> Beware the greu!
>
> Dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to