You and me both, and one that didn't require such probably bulky equipment. I pay good money to play around in that for a while.
Sent from my iPhone On Jul 24, 2012, at 5:01 PM, "Allan Thompson" <allan1.thomp...@cox.net> wrote: > This sounds really fascinating! I only wish there really was a star trek > holodeck! > > al > > > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > ----- Original Message ----- > From: Phil Vlasak > To: Gamers Discussion list > Sent: Tuesday, July 24, 2012 7:18 PM > Subject: [Audyssey] working Holodeck game > > > USC Students building a working Holodeck > Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer Hydra > to create virtual-reality gaming. > > > by Eric Mack > July 24, 2012 > "Welcome to Project Holodeck, would you like to make my day?" > > Infiltrating the Borg or having dinner with Deanna Troi are just a few of > things that could soon become a (virtual) reality with some help from a team > based at the University of Southern California. > > Project Holodeck is exactly what it sounds like -- a very serious effort to > make the iconic virtual-reality room from "Star Trek" an actual reality. > > Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll into > a wild west casino in his regular uniform with no extra equipment, Project > Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for > head tracking, and the Razer Hydra to monitor body movements. The current > holodeck room is at least a little bit interactive, as well, with fans who > are jacked into the system to simulate wind. > > The team is also developing a game to show off the setup called Wild Skies, > which will require players to fly an airship and also engage in a little > combat using swords and guns. They plan to go on the road with their > Holodeck system, hitting venues like Maker Faire in the near future. > > Until then, you can see the system in action in the video below -- this > early demo features footage from the Sega Dreamcast game Skies of Arcadia, > which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is > nowhere to be seen in this one. > http://www.projectholodeck.com/ > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.