Hi Tom.

The problem I see it is that where as in a game with pure sound or with less realistic graphics there is no access issue, the closer things get to reality, the more the access is needed.

to take the fensing example. yes, you can use light sabers that make noises and practice, but the effort will always be more than for a sighted person when attaining the same level of skill, and when the point of a game is to test your skill your on to a none starter really when the effort for access is so radically different.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, July 25, 2012 4:05 AM
Subject: Re: [Audyssey] working Holodeck game


Hi Dark,

Well, yes and no. Using real fencing swords is difficult for someone
who can't see, but there are ways to do it and make it accessible.
I'll use myself as an example here.

My son and I have a couple of battery operated light sabers we got at
Wal-Mart. They vibrate, hum, and light up like the real thing but the
blades are nothing more than a long plastic tube. To make a long story
short I've gotten good at blocking his attacks and finding openings
simply by listening to the hum and voom, voom, voom of the light
sabers. Point being if the enemy sword has some sound source a blind
person can fence well enough, and therefore the game could be made
accessible.

However, you are right adding accessibility to any vr gaming is the
last thing the developers will think of in the initial stages. Most of
it will be highly graphical and audio will be there as special effects
rather than as an accessibility aid. Sadly we are always the last to
be included in any kind of new development like this.

Cheers!


On 7/24/12, dark <d...@xgam.org> wrote:
One interesting thing though, is that the closer to real life it is,
probably the less accessible it would be.

For instance, it mentions that students are developing a game with real time

combat where you swing swords and shoot guns, ---- well sinse in real life
fencing is pretty difficult for a vi person, that's accessibility gone
straight off. I remember a virtual reality 3d plane sim my brother played in

an arcade in the 90's, and being extremely disappointed that it was utterly

unplayable for me, sinse I could only see what I'd see in a real cockpit,
which was not much.

indeed I've noticed myself that low vision access has decreased as games
have become more graphically real.

So, while I think it's an intereting bit of technology, unless we're all
going to get vizers like Jordi laforge, I don't think it's one that will be

really a good thing for vi gamers.
Beware the greu!

Dark.


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