Yea no kidding bryan , I seen your post there countless times.  I was so
hopeing that engine would be able to do the game I want, but what a joke.  I
was able to make one game with it, and gave up after that, I made my person,
and then gave him a gun, and had a chicken 10 foot away, and you could sit
there and shoot the chicken over and over that was it.  They needed to just
shut down that site and hang it up if they not going to work on it any more.


Kuvvosh



-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan
Sent: Tuesday, December 25, 2007 9:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Genesis 3D was GMA game Engine.

That and I hate to say it, but the devs are no help. The AGM forum is so 
dead. About all the devs say is that if we want a better AG we better find 
some rich dude to fund the project. I'm sorry, but that's probably not gonna

happen.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Tuesday, December 25, 2007 8:23 PM
Subject: Re: [Audyssey] Genesis 3D was GMA game Engine.


> Hi Josh,
> Basically, yes. Genesis 3D is going to be a much much more advanced
> engine than AGM. It is going to have all the bells and wistles AGM lacks
> such as encrypted levels, the ability to save games, a hot key to speak
> your direction, keys to announce distance and direction to objects and
> enemies, etc. Like I said everything I wanted in AGM and it just wasn't
> there.
>
>
>
> josh wrote:
>> hi thomas!
>> Do you mean to say that your game engine will be a much much better 
>> version
>> of the failed program, otherwise known as audio game maker? if so that's
>> great and I may buy your game engine when it comes out.
>>
>> Josh
>>
>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Tuesday, December 25, 2007 8:22 PM
>> Subject: [Audyssey] Genesis 3D was GMA game Engine.
>>
>>
>>
>>> Hi Claudio,
>>> No programming knolege is needed to create games with Genesis 3D. You
>>> litterally build entire games using built in tools to drag and drop
>>> objects around on the map. Once placed you can open a properties dialog
>>> to change the objects settings. For example, lets use an example of a
>>> door.
>>> You know you want a door at 75 1 75. Ok, arrow to the location with the
>>> arrow keys. Press o and you will get a list of possible objects. Arrow
>>> to door, and press enter. Now, an object called door 1 will be at 75 1
>>> 75. Press e, for edit, and you will be given a list of properties to
>>> change. For example, locked or unlocked, open or closed, audable, name
>>> of door 1, etc...
>>> As far as the ability to create racing games probably not with 1.0. I've
>>> learned that if you try to add everything at once, try and support too
>>> many features, the product becomes very buggy and difficult to manage.
>>> The bigger the project the more errors I am likely to encounter.
>>> So with 1.0 I plan to select a specific type of game (FPS,) and try and
>>> make it reliable enough to create the kinds of games sighted people
>>> play. later new types of games can be added to the engine.
>>>
>>>
>>>
>>>
>>> Claudio wrote:
>>>
>>>> Hello Thomas!
>>>> Musst i also have programmingKnowledges to work with your gameengine?
>>>> And is it possible to create racing games with it?
>>>> Regards, Claudio.
>>>>
>>>>
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>>
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>
>
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