Hi Kuvvosh,
Hmmm.. I'd have to think about that some. Obviously, some of the 
features you are asking for would be practical in all types of FPS 
games. For example armour classes, defence values for certain enemies, 
dinamic melee ratings based on the weapon you are using, etc would be 
very useful. However, the engine is not specifically going to be a 
typical DND dice throwing RPG engine.
However, I do plan to add some sort of special powers which are optional 
which could be used in making a magical type game or equally could fit 
in a Star Wars typ game. For example the lightning option could be used 
between two wizards or two Jedi. Same goes for illusion, distract, 
blinding, etc.


Kuvvosh wrote:
> What I mean by Leveling, is XP based, like a RPG has.  I'm going to need
> this for the game I'm working on.
>
> Kuvvosh
>   


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