Hi Thomas.

Well, I know this engine is far from being done.  But, As long as there is a
way to gain levels from killing monsters and such.  I know you would need to
make a XP Modual, Spell Modual, and a Combact Modual, that will take in
account for the effects of the spells and melee hit points and armorment.

Not to mention the Mana Modual that would need to be add so when a caster
cast a spell it takes from the mana score, and give or take a modual that
would tie everything into the player modual as far as spells cast on person
and magical equipment.  

I'm not expecting all this to be added in the first released of the engine,
but I would be glad to help along the way, as far as testing and so forth.

Peace

Kuvvosh

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, December 25, 2007 8:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Genesis 3D was GMA game Engine.

Hi Kuvvosh,
Hmmm.. I'd have to think about that some. Obviously, some of the 
features you are asking for would be practical in all types of FPS 
games. For example armour classes, defence values for certain enemies, 
dinamic melee ratings based on the weapon you are using, etc would be 
very useful. However, the engine is not specifically going to be a 
typical DND dice throwing RPG engine.
However, I do plan to add some sort of special powers which are optional 
which could be used in making a magical type game or equally could fit 
in a Star Wars typ game. For example the lightning option could be used 
between two wizards or two Jedi. Same goes for illusion, distract, 
blinding, etc.


Kuvvosh wrote:
> What I mean by Leveling, is XP based, like a RPG has.  I'm going to need
> this for the game I'm working on.
>
> Kuvvosh
>   


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