yeh, me too. ok then. a small sounds menu to give you an idea of what every 
thing sounds like i think is a good idea.
obviously i won't include every single bomb or every single machine or 
explode, just one of each to let you know what to expect for other machines, 
bombs and explosions etc.

regards,

damien




----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, April 08, 2007 4:32 PM
Subject: [Audyssey] game sounds menu - Re: bomb blaster then?


> To me, an audio game without a sounds menu is like a game without an
> instruction manual.  You have to know what to listen for in order to know
> what to do.
> ----- Original Message ----- 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, April 08, 2007 7:29 AM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
>> Hi damien,
>> I always appreciate a sound describing feature and if I have no trouble
>> identifying sounds I do not need it but if I do have trouble it is
>> important
>> to have.
>> Of course certain sounds may be critical to game play like the tone when 
>> a
>> target is in your cross hairs of your gun.
>> If you have different creatures with different capabilities of killing 
>> you
>> then something to distinguish one from another is important.
>> phil
>>
>> ----- Original Message ----- 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, April 08, 2007 8:10 AM
>> Subject: [Audyssey] bomb blaster then?
>>
>>
>>> i've been following this list's opinions on learn game sounds menus 
>>> then.
>>> do you think i should put any sort of learn game sounds in bomb blaster?
>>> currently there isn't one but if people want it it's easily added, but
>>> through my understanding on what i've just read people aren't really
>>> bothered about such a menu.
>>>
>>> regards,
>>>
>>> damien
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>>
>>
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>
>
>
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