what do you guys think about sound encryption? i don't know what to make of 
it. most developers are encrypting sounds left right and centre, free game 
or not, and as i'm only just starting i don't know how's the right way to go 
about it. i don't want to look like some paranoid security freak but then 
again i know that most of the mainstream games sounds are encrypted or 
packed up or something.

regards,

damien




----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, April 09, 2007 3:59 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


>
> I am jumping in on this rather late, but generally I think some sort of
> sound describing feature is necessary for many audio games. Not every
> sound is obvious what it's function is for or what it does.
> For example, in GMA Tank Commander it is helpful to here what the
> correct targeting pitches are for a good solution ahead of time before
> playing the game, and finding out which enemy tank is which by it's
> engine noises.
> In Monty for example there are two different types of platforms you will
> encounter. There is the vanishing platforms that have a sort of UFO
> sound to them, and the warp platform which has it's own sound. A player
> who had never played before would certain like to know ahead of time
> which is which. Vanishing platforms are tricky as you have to time your
> jumps onto them just right or you will die a wonderful death when they
> vanish on you. Warp platforms willwarp you up[ a level or take you some
> place else on the level.
>
>
>
>
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