Karl,
  It would help a lot if you would check your message before sending and 
correct any errors in spelling.
  I have no idea what you are saying here, and a quick check and fix would 
have saved myself and the other couple of hundred members of this list from 
scratching their collective heads to try and figure out what in the world 
you are saying.
  Your consideration is much apreciated.
  Che

----- Original Message ----- 
From: "carl" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, April 08, 2007 11:16 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> you hav sutch a finge on gma games a sound revew
> ----- Original Message ----- 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, April 08, 2007 5:03 PM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> yeh, me too. ok then. a small sounds menu to give you an idea of what
>> every
>> thing sounds like i think is a good idea.
>> obviously i won't include every single bomb or every single machine or
>> explode, just one of each to let you know what to expect for other
>> machines,
>> bombs and explosions etc.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, April 08, 2007 4:32 PM
>> Subject: [Audyssey] game sounds menu - Re: bomb blaster then?
>>
>>
>>> To me, an audio game without a sounds menu is like a game without an
>>> instruction manual.  You have to know what to listen for in order to 
>>> know
>>> what to do.
>>> ----- Original Message ----- 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Sunday, April 08, 2007 7:29 AM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>> Hi damien,
>>>> I always appreciate a sound describing feature and if I have no trouble
>>>> identifying sounds I do not need it but if I do have trouble it is
>>>> important
>>>> to have.
>>>> Of course certain sounds may be critical to game play like the tone 
>>>> when
>>>> a
>>>> target is in your cross hairs of your gun.
>>>> If you have different creatures with different capabilities of killing
>>>> you
>>>> then something to distinguish one from another is important.
>>>> phil
>>>>
>>>> ----- Original Message ----- 
>>>> From: "damien c. sadler - head of x-sight interactive"
>>>> <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Sunday, April 08, 2007 8:10 AM
>>>> Subject: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>> i've been following this list's opinions on learn game sounds menus
>>>>> then.
>>>>> do you think i should put any sort of learn game sounds in bomb
>>>>> blaster?
>>>>> currently there isn't one but if people want it it's easily added, but
>>>>> through my understanding on what i've just read people aren't really
>>>>> bothered about such a menu.
>>>>>
>>>>> regards,
>>>>>
>>>>> damien
>>>>> _______________________________________________
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>>>>> any subscription changes via the web.
>>>>
>>>>
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>>>
>>>
>>>
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>>
>> _______________________________________________
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>
>
>
> _______________________________________________
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> 


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