I am jumping in on this rather late, but generally I think some sort of 
sound describing feature is necessary for many audio games. Not every 
sound is obvious what it's function is for or what it does.
For example, in GMA Tank Commander it is helpful to here what the 
correct targeting pitches are for a good solution ahead of time before 
playing the game, and finding out which enemy tank is which by it's 
engine noises.
In Monty for example there are two different types of platforms you will 
encounter. There is the vanishing platforms that have a sort of UFO 
sound to them, and the warp platform which has it's own sound. A player 
who had never played before would certain like to know ahead of time 
which is which. Vanishing platforms are tricky as you have to time your 
jumps onto them just right or you will die a wonderful death when they 
vanish on you. Warp platforms willwarp you up[ a level or take you some 
place else on the level.




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