To me, an audio game without a sounds menu is like a game without an 
instruction manual.  You have to know what to listen for in order to know 
what to do.
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, April 08, 2007 7:29 AM
Subject: Re: [Audyssey] bomb blaster then?


> Hi damien,
> I always appreciate a sound describing feature and if I have no trouble
> identifying sounds I do not need it but if I do have trouble it is 
> important
> to have.
> Of course certain sounds may be critical to game play like the tone when a
> target is in your cross hairs of your gun.
> If you have different creatures with different capabilities of killing you
> then something to distinguish one from another is important.
> phil
>
> ----- Original Message ----- 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, April 08, 2007 8:10 AM
> Subject: [Audyssey] bomb blaster then?
>
>
>> i've been following this list's opinions on learn game sounds menus then.
>> do you think i should put any sort of learn game sounds in bomb blaster?
>> currently there isn't one but if people want it it's easily added, but
>> through my understanding on what i've just read people aren't really
>> bothered about such a menu.
>>
>> regards,
>>
>> damien
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>
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