There are a lot of different complexities that go into game
programming for the sighted, e.g. 3D modeling, dynamic lighting, the
textures for each model, simulating physics where appropriate and s
on, and not least, synching speech to the face of a specific model
when they are speaking. It is very, very tricky and the average
mainstream game uses between fifty and one hundred people to develop
it. A lot of games these days see their development budgets in the
tens of millions and the video gaming industry grosses more than the
movie industry.

What is happening, or has been happening, is that many developers will
license existing technology created by other developers to assist with
the programming process. So, for example, rather than creating a
graphics engine from scratch for Mortal Kombat X, Netherrealm Studios
licensed the Unreal 4 graphics engine from Epic. This does not make
developing Mortal Kombat X any less difficult, it only solves one of
the many issues facing a developer.

Sorry, I didn't mean to go into lecture mode, but up until recently,
mainstream gaming was a big part of my life.

On 10/20/16, dark <d...@xgam.org> wrote:
> @Travis,
>
> the simple reason most audiogames don't ahve graphics is simply that
> graphics programming is the single most complex part of making computer
> games (they're not called video games for a reason). It's not just a matter
>
> of chucking a few picktures at the screne, it has animations, drawings, and
>
> compl, if it is to look appealing really! complex programming. the few games
>
> we've had that have had full graphics, the graphics have taken the lion's
> share of the development, which is actually another reason why it is weerd
> that isn't more access the other way.
>
> You are correct that text could be added for some games like the rs ones,
> but the vast majority of audiogames would need so much work to add graphics
>
> it'd be far more complicated than makinga  new game.
>
> Also to be brutally honest, what is to stop sighted people playing
> audiogames anyway? Really the only people who are actively barred from
> audiogames are people with hearing imparements. I've played Jim kitchin's
> games with friends using the synth voice, and they're fine. yes, it takes a
>
> bit of adjustment, but hay, they're not called audio! games for no reason,
> and after all lots of sighted people listen to  audio dramas, ---- heck look
>
> at how ppular boppit has been.
>
> All the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use
>
> for very long. Please contact me on my other public address, d...@xgam.org.
>
> When I have a new private address, I will let everyone know.
> ----- Original Message -----
> From: "Travis Siegel" <tsie...@nfbcal.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, October 20, 2016 4:41 PM
> Subject: Re: [Audyssey] memory
>
>
>> You're likely to get a lot of responses to these questions, but I'll chime
>>
>> in anyway.
>>
>> To answer the first question.
>>
>> No, it doesn't take as much room for a game for the visually impaired as
>> it does for a sighted gamer.  The reason being, although sounds can be
>> large, (especially high-quality ones), you don't have to deal with
>> graphics, which can eat considerably more space.  My son is always buying
>>
>> the newest games, and these days, they're almost always several gigabytes
>>
>> in size.  I have yet to see an audio game that packs that big of a punch,
>>
>> though I'm not exactly an expert on audio games for the blind, considering
>>
>> I'm not a fan of windows, and only recently got another windows machine
>> which I have done without for more than 10 years.  On the other hand, I'm
>>
>> quite a bit puzzled why absolutely no attempt is made by folks who make
>> blind games to make them sighted friendly. Admittedly,it would take extra
>>
>> work, and in some cases, it might be more work than it's worth, but in
>> general, when a game is made for the blind community, nothing is done to
>> the game to make it be playable by sighted gamers.
>>
>> Sometimes, the effort is so minimal, it is laughable, and yet, developers
>>
>> of blind games do the very thing they accuse the sighted world of doing to
>>
>> us. <shrug>  I have never released a product that wasn't usable by both
>> sighted and blind users alike, though again, I haven't been doing anything
>>
>> at all in the windows world for more than 10 years, and most of the
>> freelance work I do has nothing to do with blind folks at all, but that's
>>
>> beside the point.  I find it frustrating sometimes when I download a shiny
>>
>> new game to play, only to find that my wife and children can't enjoy the
>> game with me, because there is no attempt made to give the sighted world
>> any interface at all.  Case in point, rs games.  Except for the sounds,
>> there's absolutely no reason whatsoever why the client can't have the text
>>
>> written on the screen right along with the spoken text.  Instead, the
>> sighted folks have to use the web interface wich is so plain, they don't
>> even want to bother with it.
>>
>> I've been a web developer for roughly 20 years, and honestly, it's not
>> hard to make web sites presentable to the sighted as well as the blind if
>>
>> it's done correctly.  Yes, you'll need a sighted person to look at the
>> thing, and say things like, move the graphic to the other side of the
>> text, or why does that link not have a picture, but it's not a difficult
>> process.
>>
>> As for the rest of your questions, I'll leave those for others, as I've
>> gotten badly off topic with this post, and while I could rant for several
>>
>> pages, it's not helpful to do so, so I'll stop here, with the expectation
>>
>> that I'll get blasted 3 ways from sunday for daring to speak such
>> blastphemy, and discussions of how hard and time consuming it would be to
>>
>> make things usable by the sighted. I don't mean full out graphics with
>> full motion video and such, but just a little effort put into maybe having
>>
>> a few pictures, (or as pointed about rsgames client,) just adding text
>> instead of having speech only.  It's not hard, and it allows friends and
>> family to play along, even if it's not the best experience in the world
>> for them.
>>
>>
>>
>> On 10/19/2016 12:53 PM, The Life of Z wrote:
>>> I have a question for you guys. Does it take a lot more memory for games
>>> for the blind to be created or is it about the same as a game for the
>>> sighted world? My second question is does it take up a lot of space for
>>> all
>>> you gamers out their who have PC computers? My third and final question
>>> is
>>> this: is their a gamers page on youtube for the blind gamer like myself?
>>> Thanks list.
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>>
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-- 
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atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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