Hi Tom,
A quick question; how are you handling warp and impulse speed? In your game,
what will be the difference? 
Thanks and a quote just because it is kind of neat:
"Faster then light, no left or right!" -- Tom Paris

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, September 18, 2006 9:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Updated draft of ships.

Hi Allan,
To answer your question about choosing ships. I am working on an idea of 
a sort of interactive story. You just happen to be the captain of 
starship x. So in that sense once you pick that starship she is yours 
until the end of the game.
One reason I am not going to allow to change commands mid stream is for 
that very reason someone might choose to switch a command knowing that a 
specific mission is coming up where his or her current ship might not be 
the best choice, but the only vessel in the area to  respond to the 
threat. Here is an example of this.
In my design notes my proposed mission 3 changelings sneekaboard Earth 
Station Mckinley and steel the U.S.S. Seleya from her repairs in space 
dock. They plan to take it back to Dominion space for research and 
study. However, you are the only starship in the area to intercept and 
stop her.
Since Seleya belongs to the Sovereign-Class I know most folks would 
probably switch over to the Enterprise to be on a equal footing, but if 
you were commanding Bellerophon that would be sort of a cheat.
So let's look it this way. Let's say you finished missions 1 and 2 
successfully using U.S.S. Bellerophon and had no way to switch commands. 
Here you have this kick butt heavily gunned starship trying to escape 
Federation space with top secret Starfleet technology.U.S.S. 
Bellerophon, your starship, is the only starship in interception range, 
and you are ordered to intercept.
Ok, well, right off you know Seleya is better armoured than you, has 
double your shielding, and many times your firepower. You are hopelessly 
out gunned so you will have to look at this and use the one advantage 
you do have. The intrepid-Class can out run, out maneuver, and sustain 
high-warp over a Sovereign-Class any day.
You could in theory do several hit and run attacks trying to stay just 
beyond her firing range. Hit move out of the way, hit her again, move, etc.
Other possabilities might be to try and stay on her aft and hammer her 
warp drive, and try and knock her out of warp or damage her primary 
power systems. If you can do that you will have a tactical advantage.
What I am saying most of the time the ship is less important than 
knowing how to put what it does have to good use in a fight, and learn 
how to size up the other guys weaknesses.
Take World War II. The Germans built the Bizmark, the biggest, the 
baddest, S.O.B. that was going to sail the atlantic up to that time. In 
her first engagement she made the H.M.S. Hood in to scrap in no time. 
However, there were a few faytal flaws. Poor air defence and once her 
rudder was damaged the ship was a uncontrollable wail. Not to mention 
her designers meant her to take on targets from a long rrange not close 
in fighting.
Sure when the final show down came Bizmark took a heck of a pounding, 
but actually her flaws became apparent, and ended up being the end of her.
The Japanese super battleship Yomato had similar flaws. In a one on one 
fight she would slotter the U.S. and British ships. However, in her 
final battle we launched an air attack against her, which she had no 
defence against, and went quickly to the bottom of the Pesific before 
reaching Okinawa.
Moral of the story is no matter how good the ship, super weapon, there 
aways is a flaw in the design that can be used against it, and it is 
allover for it.
As for what the ships look like the Prometheus class has a general 
Starfleet designed hull except it has four warp engines rather than the 
two we see on most starships.

Allan Thompson wrote:
> Hi Tom,
> I like the list a lot, it really gives a good breakdown of strengths and 
> weaknesses. A couple questions however. I know what most of the ships look

> like on the list, but what does a prometheus and nebula class star ship
look 
> like?
> Also, in the game, can a person pick the ship most suited for a particular

> mission? or is a person stuck with the same ship for the whole game?
> An example of what I mean would be this: lets say the player needs to 
> investigate a rumor about a dominion stronghold in an asteroid belt. This
is 
> a recon mission, and sensors are imperitive in finding this base. Someone 
> would want the defiant or farragut instead of a big slugger with lesser 
> sensors since the mission would involve simply finding the base, not 
> fighting it or destroying it, which could be a seperate mission, which
might 
> involve wanting to send in a diffrent ship to handle it. For destroying
the 
> base I would definatly want something with lots of torps and shields,
since 
> speed or sensors might not be really all that required for the mission.
> I hope I explained myself in that scenario. I like the idea of difficulty 
> levels, but it would make sense to me to  use the proper ship for the
proper 
> job, just like in the real life military where  there is seperate vehicles

> for seperate jobs.
> Of course, perhaps an incentive can be offered for completing a mission 
> with a more difficult ship, but it is an idea. What do you think?
>
>
> The truth will set you free...
> Jesus of Nazareth  33 AD
>   


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