Hi, Nicol.
Before I launch in to a discussion of the points you raised I'd like to 
make a correction. Star Wars is a specific sscience fiction story owned 
and licensed by Lucasfilm Limited just as Star Trek is a science fiction 
owned and licensed by Paramount Pictures. So any Star Wars game made 
would follow the Star Wars story just like the Star Trek games would 
follow known Star Trek stories. A general sci-fi game could be anything 
the developer wants it to be.
As far as Trek 2000 verses Star Trek Final Conflict if you are having 
problems with Trek 2000 you will have an even rougher time with Final 
Conflict. My version is much more complex in design, the enemy AI is 
tough to beat, and there is allot of use of angles and degrees for 
setting course, targeting, etc.
As for the Star Wars game I am developing, Jedi Strike, it is a first 
person action shooter. In simple terms it is kind of like SOD where you 
navigate through Imperial bases, underground Sith temples, etc and you 
get to play Jedi Knight Mara Jade with all the force powers and skills 
that implies. Unlike SOD you have all the special force abilities of the 
Jedi as well as wield the most powerful weapon in the Universe the light 
saber.
As for games like Dark Destroyer personally I feel there are to many 
general arcade genre of games out there like it such as Aliens in the 
Outback, Troupenum, Pipe, etc. I am attempting to go beyond that with my 
titles and give the gamer the experience of playing high class sighted 
games such as Star Wars Jedi Knight or something along those lines.



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