On Wed, Sep 10, 2014 at 7:45 AM, OmPrakash Muppirala <bigosma...@gmail.com> wrote:
> > On Sep 10, 2014 7:07 AM, "Peter Ent" <p...@adobe.com> wrote: > > > > I made a small modification to FlexJSTest_SVG: > > > > > > var path2:Path = new Path(); > > fill.color = 0x00FF00; > > fill.alpha = 0.5; > > // path2.fill = fill; > > stroke.color = 0xFF00FF; > > stroke.weight = 3; > > path2.stroke = stroke; > > path2.drawPath(250,500,"M150 0 L75 200 > L225 200 Z"); > > this.addElement(path2); > > > > > > > > I removed the fill for the Path. This should have drawn 2 lines starting > > at (150,0) with a line to (75,200) and another to (225,200). Which it > did. > > But it also closed the figure by drawing a third line from (225,200) back > > to (150,0). > > That is so weird. It did not do that when I tested it. Will try it out > again in some time and see what's going on. > You are right. Adding a Z at the end does indeed close the line loop. Without the Z should work as you expect. Sorry for the confusion. Thanks, Om > > > > For the LineChart, the first and last points cannot be closed. > > > > Thanks, > > Peter Ent > > Adobe Systems > > > > On 9/10/14 9:26 AM, "Peter Ent" <p...@adobe.com> wrote: > > > > >I ran FlexJSTest_SVG without any issues from Flash Builder. I will look > to > > >see how each of these graphics elements are being used. > > > > > >Thanks, > > >Peter Ent > > >Adobe Systems > > > > > >On 9/9/14 8:47 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote: > > > > > >>On Tue, Sep 9, 2014 at 2:26 PM, Peter Ent <p...@adobe.com> wrote: > > >> > > >>> I tried that and it did not work (because the fill and stroke were > not > > >>> set), so I changed my itemRenderer to create the Rect at the point of > > >>>use: > > >>> > > >>> protected function drawBar():void > > >>> { > > >>> if (this.width > 0 && this.height > 0) > > >>> { > > >>> if (filledRect == null) filledRect = new Rect(); > > >>> var solidColor:SolidColor = new SolidColor(); > > >>> solidColor.color = fillColor; > > >>> var solidStroke:SolidColorStroke = new SolidColorStroke(); > > >>> solidStroke.color = fillColor; > > >>> solidStroke.weight = 1; > > >>> filledRect.fill = solidColor; > > >>> filledRect.stroke = solidStroke; > > >>> filledRect.drawRect(0,0,this.width,this.height); > > >>> > > >>> if (needsAdd) { > > >>> addElement(filledRect); > > >>> needsAdd = false; > > >>> } > > >>> } > > >>> } > > >>> > > >>> > > >>> > > >>> > > >>> That's the AS code, but the x-compiled JS code is identical (except > for > > >>> all of the Language.as things Falcon adds). I'm getting the same > > >>>exception > > >>> when the filledRect element is added. I stepped through using Firebug > > >>>and > > >>> all of the code is being executed, so the Rect's fill and stroke are > > >>>now > > >>> set and the width and height of the itemRenderer have non-zero > values. > > >>>So > > >>> this should draw a filled rectangle. > > >>> > > >> > > >>It's possible that I have not checked in something. Are you able to > > >>compile and run the examples\FlexJSTest_SVG without any issues? > > >> > > >>Perhaps you can check in your code so I can see what's happening? > > >> > > >>Thanks, > > >>Om > > >> > > >>Thanks, > > >>Om > > >> > > >> > > >>> > > >>> Peter Ent > > >>> Adobe Systems > > >>> > > >>> > > >>> > > >>> On 9/9/14 4:53 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> > wrote: > > >>> > > >>> >Ah, I see what's happening. My code expects the drawXXX() > [drawRect, > > >>> >drawPath, etc.] to be called before adding it as an element to the > > >>>parent. > > >>> > > > >>> >Try switching > > >>> > > > >>> >this.filledRect = new org.apache.flex.core.graphics.Rect(); > > >>> >this.addElement(this.filledRect); > > >>> > > > >>> >to > > >>> > > > >>> >this.filledRect = new org.apache.flex.core.graphics.Rect(); > > >>> >this.filledRect.drawRect(x,y,width,height); > > >>> >this.addElement(this.filledRect); > > >>> > > > >>> >I can change how this works, but I don't see an invalidation > mechanism > > >>> >that > > >>> >I can use. How do you suggest we approach this? > > >>> > > > >>> >Thanks, > > >>> >Om > > >>> > > > >>> >On Tue, Sep 9, 2014 at 1:40 PM, OmPrakash Muppirala > > >>><bigosma...@gmail.com > > >>> > > > >>> >wrote: > > >>> > > > >>> >> On Tue, Sep 9, 2014 at 1:15 PM, Peter Ent <p...@adobe.com> wrote: > > >>> >> > > >>> >>> I created a temporary item renderer to see how the x-compile > would > > >>> >>>work. > > >>> >>> Here is the code in my temporary item renderer that creates the > > >>>Rect: > > >>> >>> > > >>> >>> > > >>> > > > >>>>>>org.apache.flex.charts.supportClasses.TempBoxRenderer.prototype.set_d > > >>>>>>a > > >>>>>>ta > > >>> >>> = > > >>> >>> function(value) { > > >>> >>> > > >>>org.apache.flex.charts.supportClasses.TempBoxRenderer.base(this, > > >>> >>> 'set_data', value); > > >>> >>> if (this.filledRect == null) { > > >>> >>> this.filledRect = new > org.apache.flex.core.graphics.Rect(); > > >>> >>> this.addElement(this.filledRect); > > >>> >>> } > > >>> >>> }; > > >>> >>> > > >>> >>> > > >>> >>> this.addElement() is called which leads to the addedToParent > > >>>function > > >>> >>> where the crash happens. I see that GraphicShape.js doesn't > extends > > >>> >>> UIBase.js, which it probably should, given how the AS side works. > > >>> >>> > > >>> >>> Peter > > >>> >>> > > >>> >>> > > >>> >>> > > >>> >> Are you sure you have the latest code? I remember fixing this > exact > > >>> >>issue > > >>> >> a few commits ago. > > >>> >> If you can check in the example, it will be easier for me to chase > > >>>the > > >>> >> issue down. > > >>> >> > > >>> >> I contemplated if I should extend GraphicShape off of a relatively > > >>>heavy > > >>> >> UIBase or if I can just implement IUIBase. As a temporary > > >>>workaround, > > >>> >>I do > > >>> >> have an addedToParent() method in GraphicShape, where the element > > >>>should > > >>> >> already be on the DOM, so that getBBox() should work. > > >>> >> > > >>> >> Have you tried it in any other browser, maybe it is a browser > > >>>specific > > >>> >> issue? Are there any other errors in the console? > > >>> >> > > >>> >> Thanks, > > >>> >> Om > > >>> >> > > >>> >> > > >>> >>> > > >>> >>> On 9/9/14 2:22 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> > > >>>wrote: > > >>> >>> > > >>> >>> >On Tue, Sep 9, 2014 at 8:19 AM, Peter Ent <p...@adobe.com> > wrote: > > >>> >>> > > > >>> >>> >> Have run into a problem on the JS side. Firebox is telling me > > >>>that > > >>> >>>in > > >>> >>> >>this > > >>> >>> >> code from GraphicShape.js: > > >>> >>> >> > > >>> >>> >> > > >>>org.apache.flex.core.graphics.GraphicShape.prototype.addedToParent = > > >>> >>> >> function() { > > >>> >>> >> var bbox = this.element.getBBox(); > > >>> >>> >> this.resize(this.x_, this.y_, bbox.width + this.x_ * 2, > > >>> >>>bbox.height + > > >>> >>> >> this.y_ * 2); > > >>> >>> >> }; > > >>> >>> >> > > >>> >>> > > > >>> >>> >Peter, > > >>> >>> > > > >>> >>> >Can you please attach the html code for the svg element that is > > >>> >>>throwing > > >>> >>> >an > > >>> >>> >error? I will try to repro it on my side. > > >>> >>> >Did you try Chrome or other browsers? > > >>> >>> > > > >>> >>> >Thanks, > > >>> >>> >Om > > >>> >>> > > > >>> >>> > > > >>> >>> >> > > >>> >>> >> > > >>> >>> >> this.element.getBBox() is returning undefined. I know that > > >>> >>>this.element > > >>> >>> >>is > > >>> >>> >> set with an SVG element. > > >>> >>> >> > > >>> >>> >> I'm using Firefox 31.0 on Mac OS X. > > >>> >>> >> > > >>> >>> >> Peter Ent > > >>> >>> >> Adobe Systems > > >>> >>> >> > > >>> >>> >> On 9/9/14 10:37 AM, "Peter Ent" <p...@adobe.com> wrote: > > >>> >>> >> > > >>> >>> >> >The update to handle 'A' and 'a' works great! Thanks. > > >>> >>> >> > > > >>> >>> >> >Peter Ent > > >>> >>> >> >Adobe Systems > > >>> >>> >> > > > >>> >>> >> >On 9/9/14 3:42 AM, "OmPrakash Muppirala" < > bigosma...@gmail.com> > > >>> >>> wrote: > > >>> >>> >> > > > >>> >>> >> >>On Mon, Sep 8, 2014 at 3:53 PM, OmPrakash Muppirala > > >>> >>> >> >><bigosma...@gmail.com> > > >>> >>> >> >>wrote: > > >>> >>> >> >> > > >>> >>> >> >>> On Mon, Sep 8, 2014 at 1:59 PM, Peter Ent <p...@adobe.com > > > > >>> >>>wrote: > > >>> >>> >> >>> > > >>> >>> >> >>>> I haven't tried the JS side - this is all Flash. In SVG, > > >>>the > > >>> >>>fill > > >>> >>> >> >>>>takes > > >>> >>> >> >>>> care of closing the path; I'm not using any line or > border. > > >>> >>> >> >>>> > > >>> >>> >> >>>> > > >>> >>> >> >>> Yes, it looks like the A parameter is not supported. I > will > > >>> >>>work > > >>> >>> on > > >>> >>> >> >>> adding this support in Path. I took a big chunk of the > Path > > >>> >>> >> >>>implementation > > >>> >>> >> >>> from spark.primitives.Path. It seems like we do need to > > >>>tweak > > >>> >>>it > > >>> >>> >> >>>further. > > >>> >>> >> >>> > > >>> >>> >> >>> > > >>> >>> >> >>Hi, > > >>> >>> >> >> > > >>> >>> >> >>The support for 'a' and 'A' (Elliptical Arc) has been added > to > > >>>the > > >>> >>> >>Flash > > >>> >>> >> >>implementation of the Path api. I tried with this: > > >>> >>> >> >> > > >>> >>> >> >>path.drawPath(250,500,"M 50 50 L 100 50 A 50 50 0 0 0 50 0 > > >>>Z"); > > >>> >>> >> >> > > >>> >>> >> >>and got a nice little wedge drawn on the screen. > > >>> >>> >> >> > > >>> >>> >> >>More importantly, the Flash and SVG renderings look (almost) > > >>>the > > >>> >>> same. > > >>> >>> >> >> > > >>> >>> >> >>As part of this implementation, I borrowed the > > >>>drawEllipicalArc() > > >>> >>> >>method > > >>> >>> >> >>from the svgweb library(flash implementation of SVG) [1] > The > > >>> >>>code is > > >>> >>> >> >>Apache licensed. I have added the link to the original code > > >>>as a > > >>> >>> >>comment > > >>> >>> >> >>in our code. Do I need to mention this in the NOTICE or > > >>>LICENSE > > >>> >>> >>files? > > >>> >>> >> >> > > >>> >>> >> >>Peter, if you can do some more testing and let me know your > > >>> >>>feedback, > > >>> >>> >> >>that > > >>> >>> >> >>would be great. > > >>> >>> >> >> > > >>> >>> >> >>And looks like this can be added to the current SDK's FXG > > >>> >>> >>implementation > > >>> >>> >> >>as > > >>> >>> >> >>well. I am surprised that we did not hit this issue in the > > >>> >>>current > > >>> >>> >>SDK. > > >>> >>> >> >> > > >>> >>> >> >>Thanks, > > >>> >>> >> >>Om > > >>> >>> >> >> > > >>> >>> >> >>[1] > > >>> >>> >> >> > > >>> >>> >> > > >>> >>> >> > > >>> >>> > > >>> >>> > > >>> > > >>> > https://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/util > > >>> >>>s > > >>> >>> >> >>/ > > >>> >>> >> >>EllipticalArc.as?r=1251 > > >>> >>> >> >> > > >>> >>> >> >> > > >>> >>> >> >> > > >>> >>> >> >> > > >>> >>> >> >>> I see that mx.charts.chartClasses.GraphicsUtilities has a > > >>> >>>drawArc() > > >>> >>> >> >>> method. I will probably end up using that > implementation. > > >>> >>> >> >>> > > >>> >>> >> >>> > > >>> >>> >> >>>> Which brings me to the next issue. When drawing a series > of > > >>> >>> >>connected > > >>> >>> >> >>>> lines (for the LineChart), the first and last points are > > >>> >>>getting > > >>> >>> >> >>>> connected, which I do not want. My loop to build the path > > >>>looks > > >>> >>> >>like > > >>> >>> >> >>>>this, > > >>> >>> >> >>>> below. point[0] != point[last] so they should not be > > >>> >>>connected. I > > >>> >>> >> >>>>tried > > >>> >>> >> >>>> "z" and "Z" thinking one meant leave the path closed and > > >>>one > > >>> >>> closed > > >>> >>> >> >>>>the > > >>> >>> >> >>>> path, but that didn't make any difference. > > >>> >>> >> >>>> > > >>> >>> >> >>>> var pathString:String = > ""; > > >>> >>> >> >>>> > > >>> >>> >> >>>> for (var i:int=0; i < > > >>> >>> >>points.length; > > >>> >>> >> >>>>i++) > > >>> >>> >> >>>> { > > >>> >>> >> >>>> var point:Object = > > >>> >>>points[i]; > > >>> >>> >> >>>> if (i == 0) > > >>>pathString > > >>> >>>+= > > >>> >>> >>"M > > >>> >>> >> >>>> "+point.x+" "+point.y+" "; > > >>> >>> >> >>>> else pathString > += > > >>>"L > > >>> >>> >> >>>>"+point.x+" > > >>> >>> >> >>>> "+point.y+" "; > > >>> >>> >> >>>> } > > >>> >>> >> >>>> > > >>> >>> >> >>>> pathString += "Z"; > > >>> >>> >> >>>> > > >>> >>> >> >>>> path.drawPath(0, 0, > > >>> >>>pathString); > > >>> >>> >> >>>> > > >>> >>> >> >>>> > > >>> >>> >> >>> > > >>> >>> >> >>> That is weird. I will play with it and see why that is > > >>> >>>happening. > > >>> >>> >> >>> > > >>> >>> >> >> > > >>> >>> >> >>> Is moveTo() and lineTo() a better approach? > > >>> >>> >> >>> > > >>> >>> >> >>> In psedocode, the lines would be drawn like this: > > >>> >>> >> >>> > > >>> >>> >> >>> graphics.moveTo(points[0].x, points[0].y); > > >>> >>> >> >>> for (var i:int=0; i < points.length; i++) { > > >>> >>> >> >>> if(i+1 < points.length) > > >>> >>> >> >>> { > > >>> >>> >> >>> graphics.lineTo(points[i+1].x, points[i+1].y); > > >>> >>> >> >>> } > > >>> >>> >> >>> } > > >>> >>> >> >>> > > >>> >>> >> >>> In any case, I have the Line class in my list of Graphic > > >>> >>>elements > > >>> >>> >>to > > >>> >>> >> >>> implement. > > >>> >>> >> >>> > > >>> >>> >> >>> > > >>> >>> >> >> > > >>> >>> >> >> > > >>> >>> >> >> > > >>> >>> >> >>> Thanks, > > >>> >>> >> >>> Om > > >>> >>> >> >>> > > >>> >>> >> >>> > > >>> >>> >> >>>> > > >>> >>> >> >>>> Thanks, > > >>> >>> >> >>>> Peter Ent > > >>> >>> >> >>>> Adobe Systems > > >>> >>> >> >>>> > > >>> >>> >> >>>> On 9/8/14 4:13 PM, "OmPrakash Muppirala" > > >>><bigosma...@gmail.com > > >>> > > > >>> >>> >> wrote: > > >>> >>> >> >>>> > > >>> >>> >> >>>> >On Mon, Sep 8, 2014 at 12:48 PM, Peter Ent > > >>><p...@adobe.com> > > >>> >>> wrote: > > >>> >>> >> >>>> > > > >>> >>> >> >>>> >> I took care of the gjslint issues. > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> > > > >>> >>> >> >>>> >Thanks! Hope it was not too much trouble. > > >>> >>> >> >>>> > > > >>> >>> >> >>>> > > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> >> Can you supply more information about Path and what is > > >>>in > > >>> >>>the > > >>> >>> >>path > > >>> >>> >> >>>> >>string? > > >>> >>> >> >>>> >> I have a path working in SVG to do the wedges for the > > >>>pie > > >>> >>> chart, > > >>> >>> >> >>>>but > > >>> >>> >> >>>> >>that > > >>> >>> >> >>>> >> same string isn't working with core.graphics.Path. > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> >> var pathString:String = 'M' + x + ' ' + y + ' L' + x1 > + > > >>>' ' > > >>> >>>+ > > >>> >>> >>y1 + > > >>> >>> >> >>>>' A' > > >>> >>> >> >>>> >>+ > > >>> >>> >> >>>> >> radius + ' ' + radius + > > >>> >>> >> >>>> >> ' 0 0 1 ' + x2 + ' ' + > > >>>y2 + > > >>> >>>' > > >>> >>> >>z'; > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> >> It doesn't look, to me, like "A" is being recognized. > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> > > > >>> >>> >> >>>> >The path looks like it is doing the following: > > >>> >>> >> >>>> >M x y : move to x, y > > >>> >>> >> >>>> >L x1 y1 : draw line from x,y to x1,y1 > > >>> >>> >> >>>> >A radius radius : draw an arc with xradius=radius and > > >>> >>>yradius = > > >>> >>> >> >>>>radius > > >>> >>> >> >>>> >(so, a circular arc) > > >>> >>> >> >>>> >0 0 1 : x-axis rotation=0, large-arc = false, sweep = > true > > >>> >>> >> >>>> >x2 y2 : ending point of the arc > > >>> >>> >> >>>> >z : finish drawing > > >>> >>> >> >>>> > > > >>> >>> >> >>>> >BTW, don't you need another line to complete the wedge? > > >>> >>> >> >>>> > > > >>> >>> >> >>>> >Is it working fine on the flash side? I will take a > look > > >>> >>>soon. > > >>> >>> >> >>>> > > > >>> >>> >> >>>> >Thanks, > > >>> >>> >> >>>> >Om > > >>> >>> >> >>>> > > > >>> >>> >> >>>> > > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> >> Thanks, > > >>> >>> >> >>>> >> Peter Ent > > >>> >>> >> >>>> >> Adobe Systems > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> >> On 9/8/14 12:04 PM, "OmPrakash Muppirala" < > > >>> >>> bigosma...@gmail.com> > > >>> >>> >> >>>> wrote: > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> >> >On Sep 8, 2014 8:24 AM, "Peter Ent" <p...@adobe.com> > > >>> wrote: > > >>> >>> >> >>>> >> >> > > >>> >>> >> >>>> >> >> I forgot to add that when I build flex-asjs, > gjslint > > >>> >>>finds a > > >>> >>> >> >>>>number > > >>> >>> >> >>>> >>of > > >>> >>> >> >>>> >> >> issues in the new JS graphics code (its usual, > spaces > > >>>at > > >>> >>>the > > >>> >>> >>end > > >>> >>> >> >>>>of > > >>> >>> >> >>>> >> >>lines, > > >>> >>> >> >>>> >> >> sort of thing). I think I am using version 2.3.10 > of > > >>> >>>gjslint > > >>> >>> >>but > > >>> >>> >> >>>>I'm > > >>> >>> >> >>>> >>not > > >>> >>> >> >>>> >> >> 100% sure. > > >>> >>> >> >>>> >> > > > >>> >>> >> >>>> >> >Yeah, unfortunately there is no gjslint available for > > >>> >>>Windows. > > >>> >>> >> I > > >>> >>> >> >>>> >>guess I > > >>> >>> >> >>>> >> >will need you Mac folks to help me out with this :-) > > >>> >>> >> >>>> >> > > > >>> >>> >> >>>> >> >Thanks, > > >>> >>> >> >>>> >> >Om > > >>> >>> >> >>>> >> > > > >>> >>> >> >>>> >> >> > > >>> >>> >> >>>> >> >> Peter Ent > > >>> >>> >> >>>> >> >> Adobe Systems > > >>> >>> >> >>>> >> >> > > >>> >>> >> >>>> >> >> On 9/8/14 3:48 AM, "OmPrakash Muppirala" > > >>> >>> >><bigosma...@gmail.com> > > >>> >>> >> >>>> >>wrote: > > >>> >>> >> >>>> >> >> > > >>> >>> >> >>>> >> >> >FlexJS now supports a basic drawing API (Rect, > > >>>Ellipse, > > >>> >>> >>Circle, > > >>> >>> >> >>>> >>Path, > > >>> >>> >> >>>> >> >> >SolidColor, SolidColorStroke) Here are the AS3 > [1] > > >>>and > > >>> >>>JS > > >>> >>> >>[2] > > >>> >>> >> >>>> >>versions > > >>> >>> >> >>>> >> >> > > > >>> >>> >> >>>> >> >> >So far, the rendering fidelity between the Flash > and > > >>> >>> >>SVG/HTML5 > > >>> >>> >> >>>> >>version > > >>> >>> >> >>>> >> >>is > > >>> >>> >> >>>> >> >> >very very close. For sure, there are some pretty > > >>>major > > >>> >>> >>things > > >>> >>> >> >>>>to > > >>> >>> >> >>>> be > > >>> >>> >> >>>> >> >> >worked > > >>> >>> >> >>>> >> >> >out, but generally so far, the results have been > > >>>very > > >>> >>> >> >>>>encouraging. > > >>> >>> >> >>>> >> >> > > > >>> >>> >> >>>> >> >> >You can see a quick and dirty example here: > > >>> >>> >> >>>> >> >> >Flash version: > > >>> >>> >> >>>> >> >> > > >>> http://people.apache.org/~bigosmallm/flexjs/drawing/flash/ > > >>> >>> >> >>>> >> >> >HTML5 version: > > >>> >>> >> >>>> >> >> > > >>> http://people.apache.org/~bigosmallm/flexjs/drawing/html5/ > > >>> >>> >> >>>> >> >> > > > >>> >>> >> >>>> >> >> >HTML5 version has been tested to work fine on > > >>>Chrome, > > >>> >>> >>Firefox, > > >>> >>> >> >>>> IE11, > > >>> >>> >> >>>> >> >> >Android browser and iPad Safari. > > >>> >>> >> >>>> >> >> > > > >>> >>> >> >>>> >> >> >Next up, i will be working on the following items: > > >>> >>> >> >>>> >> >> >Polygons, Linear gradients, Radial gradients, > > >>>filters > > >>> >>>and > > >>> >>> >>drop > > >>> >>> >> >>>> >>shadows. > > >>> >>> >> >>>> >> >> >These should bring us very close to our current > FXG > > >>> >>>based > > >>> >>> >> >>>>drawing > > >>> >>> >> >>>> >>APIs. > > >>> >>> >> >>>> >> >> > > > >>> >>> >> >>>> >> >> >After that, I plan on programmatically recreating > a > > >>>few > > >>> >>>FXG > > >>> >>> >> >>>>based > > >>> >>> >> >>>> >>skins > > >>> >>> >> >>>> >> >in > > >>> >>> >> >>>> >> >> >FlexJS and see how we can apply it skins on UI > > >>> >>>components. > > >>> >>> >> >>>> >> >> > > > >>> >>> >> >>>> >> >> >Feedback welcome! > > >>> >>> >> >>>> >> >> > > > >>> >>> >> >>>> >> >> >[1] > > >>> >>> >> >>>> >> >> > > > >>> >>> >> >>>> >> > > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> > > >>> >>> >> >>>> > > >>> >>> >> > > >>> >>> > > >>> > https://github.com/apache/flex-asjs/tree/develop/frameworks/as/projects > > >>> >>> >> >>>>/ > > >>> >>> >> >>>>F > > >>> >>> >> >>>> >>l > > >>> >>> >> >>>> >> >> >exJSUI/src/org/apache/flex/core/graphics > > >>> >>> >> >>>> >> >> >[2] > > >>> >>> >> >>>> >> >> > > > >>> >>> >> >>>> >> > > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> > > >>> >>> >> >>>> > > >>> >>> >> > > >>> >>> > > >>> > https://github.com/apache/flex-asjs/tree/develop/frameworks/js/FlexJS/s > > >>> >>> >> >>>>r > > >>> >>> >> >>>>c > > >>> >>> >> >>>> >>/ > > >>> >>> >> >>>> >> >> >org/apache/flex/core/graphics > > >>> >>> >> >>>> >> >> > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> >> > > >>> >>> >> >>>> > > >>> >>> >> >>>> > > >>> >>> >> >>> > > >>> >>> >> > > > >>> >>> >> > > >>> >>> >> > > >>> >>> > > >>> >>> > > >>> >> > > >>> > > >>> > > > > > >