That last message was for the ActionScript side. When I build the sample
in JavaScript - with my change to remove the fill on path2, I get this
runtime error:

TypeError: this.get_fill(...) is null
var color = Number(this.get_fill().get_color()).toString(16);



Here is the code from GraphicShape.js:

org.apache.flex.core.graphics.GraphicShape.prototype.getStyleStr =
function() {
  var color = Number(this.get_fill().get_color()).toString(16);
  if (color.length == 2) color = '00' + color;
  if (color.length == 4) color = '00' + color;
  var strokeColor = Number(this.get_stroke().get_color()).toString(16);
  if (strokeColor.length == 2) strokeColor = '00' + strokeColor;
  if (strokeColor.length == 4) strokeColor = '00' + strokeColor;

  return 'fill:#' + String(color) + ';stroke:#' + String(strokeColor) +
';stroke-width:' +
         String(this.get_stroke().get_weight()) + ';fill-opacity:' +
String(this.get_fill().get_alpha());
};


Since the Path does not have a fill set, this.get_fill() is returning null.

I'm really looking forward to having the chart package's itemRenderers
x-compiled and using this graphics package. I hope we can get these issues
and licensing issues resolved.

Thanks,
Peter Ent
Adobe Systems

On 9/10/14 10:06 AM, "Peter Ent" <p...@adobe.com> wrote:

>I made a small modification to FlexJSTest_SVG:
>       
>
>var path2:Path = new Path();
>                               fill.color = 0x00FF00;
>                               fill.alpha = 0.5;
>//                             path2.fill = fill;
>                               stroke.color = 0xFF00FF;
>                               stroke.weight = 3;
>                               path2.stroke = stroke;
>                               path2.drawPath(250,500,"M150 0 L75 200 L225 200 
> Z");
>                               this.addElement(path2);
>
>
>
>I removed the fill for the Path. This should have drawn 2 lines starting
>at (150,0) with a line to (75,200) and another to (225,200). Which it did.
>But it also closed the figure by drawing a third line from (225,200) back
>to (150,0).
>
>For the LineChart, the first and last points cannot be closed.
>
>Thanks,
>Peter Ent
>Adobe Systems
>
>On 9/10/14 9:26 AM, "Peter Ent" <p...@adobe.com> wrote:
>
>>I ran FlexJSTest_SVG without any issues from Flash Builder. I will look
>>to
>>see how each of these graphics elements are being used.
>>
>>Thanks,
>>Peter Ent
>>Adobe Systems
>>
>>On 9/9/14 8:47 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote:
>>
>>>On Tue, Sep 9, 2014 at 2:26 PM, Peter Ent <p...@adobe.com> wrote:
>>>
>>>> I tried that and it did not work (because the fill and stroke were not
>>>> set), so I changed my itemRenderer to create the Rect at the point of
>>>>use:
>>>>
>>>> protected function drawBar():void
>>>>                 {
>>>>   if (this.width > 0 && this.height > 0)
>>>>   {
>>>>     if (filledRect == null) filledRect = new Rect();
>>>>     var solidColor:SolidColor = new SolidColor();
>>>>     solidColor.color = fillColor;
>>>>     var solidStroke:SolidColorStroke = new SolidColorStroke();
>>>>     solidStroke.color = fillColor;
>>>>     solidStroke.weight = 1;
>>>>     filledRect.fill = solidColor;
>>>>     filledRect.stroke = solidStroke;
>>>>     filledRect.drawRect(0,0,this.width,this.height);
>>>>
>>>>     if (needsAdd) {
>>>>       addElement(filledRect);
>>>>       needsAdd = false;
>>>>     }
>>>>   }
>>>>                 }
>>>>
>>>>
>>>>
>>>>
>>>> That's the AS code, but the x-compiled JS code is identical (except
>>>>for
>>>> all of the Language.as things Falcon adds). I'm getting the same
>>>>exception
>>>> when the filledRect element is added. I stepped through using Firebug
>>>>and
>>>> all of the code is being executed, so the Rect's fill and stroke are
>>>>now
>>>> set and the width and height of the itemRenderer have non-zero values.
>>>>So
>>>> this should draw a filled rectangle.
>>>>
>>>
>>>It's possible that I have not checked in something.  Are you able to
>>>compile and run the examples\FlexJSTest_SVG without any issues?
>>>
>>>Perhaps you can check in your code so I can see what's happening?
>>>
>>>Thanks,
>>>Om
>>>
>>>Thanks,
>>>Om
>>>
>>>
>>>>
>>>> Peter Ent
>>>> Adobe Systems
>>>>
>>>>
>>>>
>>>> On 9/9/14 4:53 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote:
>>>>
>>>> >Ah, I see what's happening.  My code expects the drawXXX() [drawRect,
>>>> >drawPath, etc.] to be called before adding it as an element to the
>>>>parent.
>>>> >
>>>> >Try switching
>>>> >
>>>> >this.filledRect = new org.apache.flex.core.graphics.Rect();
>>>> >this.addElement(this.filledRect);
>>>> >
>>>> >to
>>>> >
>>>> >this.filledRect = new org.apache.flex.core.graphics.Rect();
>>>> >this.filledRect.drawRect(x,y,width,height);
>>>> >this.addElement(this.filledRect);
>>>> >
>>>> >I can change how this works, but I don't see an invalidation
>>>>mechanism
>>>> >that
>>>> >I can use.  How do you suggest we approach this?
>>>> >
>>>> >Thanks,
>>>> >Om
>>>> >
>>>> >On Tue, Sep 9, 2014 at 1:40 PM, OmPrakash Muppirala
>>>><bigosma...@gmail.com
>>>> >
>>>> >wrote:
>>>> >
>>>> >> On Tue, Sep 9, 2014 at 1:15 PM, Peter Ent <p...@adobe.com> wrote:
>>>> >>
>>>> >>> I created a temporary item renderer to see how the x-compile would
>>>> >>>work.
>>>> >>> Here is the code in my temporary item renderer that creates the
>>>>Rect:
>>>> >>>
>>>> >>>
>>>> 
>>>>>>>org.apache.flex.charts.supportClasses.TempBoxRenderer.prototype.set_
>>>>>>>d
>>>>>>>a
>>>>>>>ta
>>>> >>> =
>>>> >>> function(value) {
>>>> >>>     
>>>>org.apache.flex.charts.supportClasses.TempBoxRenderer.base(this,
>>>> >>> 'set_data', value);
>>>> >>>     if (this.filledRect == null) {
>>>> >>>         this.filledRect = new
>>>>org.apache.flex.core.graphics.Rect();
>>>> >>>         this.addElement(this.filledRect);
>>>> >>>     }
>>>> >>> };
>>>> >>>
>>>> >>>
>>>> >>> this.addElement() is called which leads to the addedToParent
>>>>function
>>>> >>> where the crash happens. I see that GraphicShape.js doesn't
>>>>extends
>>>> >>> UIBase.js, which it probably should, given how the AS side works.
>>>> >>>
>>>> >>> Peter
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >> Are you sure you have the latest code?  I remember fixing this
>>>>exact
>>>> >>issue
>>>> >> a few commits ago.
>>>> >> If you can check in the example, it will be easier for me to chase
>>>>the
>>>> >> issue down.
>>>> >>
>>>> >> I contemplated if I should extend GraphicShape off of a relatively
>>>>heavy
>>>> >> UIBase or if I can just implement IUIBase.  As a temporary
>>>>workaround,
>>>> >>I do
>>>> >> have an addedToParent() method in GraphicShape, where the element
>>>>should
>>>> >> already be on the DOM, so that getBBox() should work.
>>>> >>
>>>> >> Have you tried it in any other browser, maybe it is a browser
>>>>specific
>>>> >> issue?  Are there any other errors in the console?
>>>> >>
>>>> >> Thanks,
>>>> >> Om
>>>> >>
>>>> >>
>>>> >>>
>>>> >>> On 9/9/14 2:22 PM, "OmPrakash Muppirala" <bigosma...@gmail.com>
>>>>wrote:
>>>> >>>
>>>> >>> >On Tue, Sep 9, 2014 at 8:19 AM, Peter Ent <p...@adobe.com> wrote:
>>>> >>> >
>>>> >>> >> Have run into a problem on the JS side. Firebox is telling me
>>>>that
>>>> >>>in
>>>> >>> >>this
>>>> >>> >> code from GraphicShape.js:
>>>> >>> >>
>>>> >>> >> 
>>>>org.apache.flex.core.graphics.GraphicShape.prototype.addedToParent =
>>>> >>> >> function() {
>>>> >>> >>   var bbox = this.element.getBBox();
>>>> >>> >>   this.resize(this.x_, this.y_, bbox.width + this.x_ * 2,
>>>> >>>bbox.height +
>>>> >>> >> this.y_ * 2);
>>>> >>> >> };
>>>> >>> >>
>>>> >>> >
>>>> >>> >Peter,
>>>> >>> >
>>>> >>> >Can you please attach the html code for the svg element that is
>>>> >>>throwing
>>>> >>> >an
>>>> >>> >error?  I will try to repro it on my side.
>>>> >>> >Did you try Chrome or other browsers?
>>>> >>> >
>>>> >>> >Thanks,
>>>> >>> >Om
>>>> >>> >
>>>> >>> >
>>>> >>> >>
>>>> >>> >>
>>>> >>> >> this.element.getBBox() is returning undefined. I know that
>>>> >>>this.element
>>>> >>> >>is
>>>> >>> >> set with an SVG element.
>>>> >>> >>
>>>> >>> >> I'm using Firefox 31.0 on Mac OS X.
>>>> >>> >>
>>>> >>> >> Peter Ent
>>>> >>> >> Adobe Systems
>>>> >>> >>
>>>> >>> >> On 9/9/14 10:37 AM, "Peter Ent" <p...@adobe.com> wrote:
>>>> >>> >>
>>>> >>> >> >The update to handle 'A' and 'a' works great! Thanks.
>>>> >>> >> >
>>>> >>> >> >Peter Ent
>>>> >>> >> >Adobe Systems
>>>> >>> >> >
>>>> >>> >> >On 9/9/14 3:42 AM, "OmPrakash Muppirala"
>>>><bigosma...@gmail.com>
>>>> >>> wrote:
>>>> >>> >> >
>>>> >>> >> >>On Mon, Sep 8, 2014 at 3:53 PM, OmPrakash Muppirala
>>>> >>> >> >><bigosma...@gmail.com>
>>>> >>> >> >>wrote:
>>>> >>> >> >>
>>>> >>> >> >>> On Mon, Sep 8, 2014 at 1:59 PM, Peter Ent <p...@adobe.com>
>>>> >>>wrote:
>>>> >>> >> >>>
>>>> >>> >> >>>> I haven't tried the JS side - this is all Flash. In SVG,
>>>>the
>>>> >>>fill
>>>> >>> >> >>>>takes
>>>> >>> >> >>>> care of closing the path; I'm not using any line or
>>>>border.
>>>> >>> >> >>>>
>>>> >>> >> >>>>
>>>> >>> >> >>> Yes, it looks like the A parameter is not supported.  I
>>>>will
>>>> >>>work
>>>> >>> on
>>>> >>> >> >>> adding this support in Path.  I took a big chunk of the
>>>>Path
>>>> >>> >> >>>implementation
>>>> >>> >> >>> from spark.primitives.Path.  It seems like we do need to
>>>>tweak
>>>> >>>it
>>>> >>> >> >>>further.
>>>> >>> >> >>>
>>>> >>> >> >>>
>>>> >>> >> >>Hi,
>>>> >>> >> >>
>>>> >>> >> >>The support for 'a' and 'A' (Elliptical Arc) has been added
>>>>to
>>>>the
>>>> >>> >>Flash
>>>> >>> >> >>implementation of the Path api.  I tried with this:
>>>> >>> >> >>
>>>> >>> >> >>path.drawPath(250,500,"M 50 50 L 100 50 A 50 50 0 0 0 50 0
>>>>Z");
>>>> >>> >> >>
>>>> >>> >> >>and got a nice little wedge drawn on the screen.
>>>> >>> >> >>
>>>> >>> >> >>More importantly, the Flash and SVG renderings look (almost)
>>>>the
>>>> >>> same.
>>>> >>> >> >>
>>>> >>> >> >>As part of this implementation, I borrowed the
>>>>drawEllipicalArc()
>>>> >>> >>method
>>>> >>> >> >>from the svgweb library(flash implementation of SVG) [1]  The
>>>> >>>code is
>>>> >>> >> >>Apache licensed.  I have added the link to the original code
>>>>as a
>>>> >>> >>comment
>>>> >>> >> >>in our code.  Do I need to mention this in the NOTICE or
>>>>LICENSE
>>>> >>> >>files?
>>>> >>> >> >>
>>>> >>> >> >>Peter, if you can do some more testing and let me know your
>>>> >>>feedback,
>>>> >>> >> >>that
>>>> >>> >> >>would be great.
>>>> >>> >> >>
>>>> >>> >> >>And looks like this can be added to the current SDK's FXG
>>>> >>> >>implementation
>>>> >>> >> >>as
>>>> >>> >> >>well.  I am surprised that we did not hit this issue in the
>>>> >>>current
>>>> >>> >>SDK.
>>>> >>> >> >>
>>>> >>> >> >>Thanks,
>>>> >>> >> >>Om
>>>> >>> >> >>
>>>> >>> >> >>[1]
>>>> >>> >> >>
>>>> >>> >>
>>>> >>> >>
>>>> >>>
>>>> >>>
>>>> 
>>>>https://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/uti
>>>>l
>>>> >>>s
>>>> >>> >> >>/
>>>> >>> >> >>EllipticalArc.as?r=1251
>>>> >>> >> >>
>>>> >>> >> >>
>>>> >>> >> >>
>>>> >>> >> >>
>>>> >>> >> >>> I see that mx.charts.chartClasses.GraphicsUtilities has a
>>>> >>>drawArc()
>>>> >>> >> >>> method.   I will probably end up using that implementation.
>>>> >>> >> >>>
>>>> >>> >> >>>
>>>> >>> >> >>>> Which brings me to the next issue. When drawing a series
>>>>of
>>>> >>> >>connected
>>>> >>> >> >>>> lines (for the LineChart), the first and last points are
>>>> >>>getting
>>>> >>> >> >>>> connected, which I do not want. My loop to build the path
>>>>looks
>>>> >>> >>like
>>>> >>> >> >>>>this,
>>>> >>> >> >>>> below. point[0] != point[last] so they should not be
>>>> >>>connected. I
>>>> >>> >> >>>>tried
>>>> >>> >> >>>> "z" and "Z" thinking one meant leave the path closed and
>>>>one
>>>> >>> closed
>>>> >>> >> >>>>the
>>>> >>> >> >>>> path, but that didn't make any difference.
>>>> >>> >> >>>>
>>>> >>> >> >>>>                                 var pathString:String =
>>>>"";
>>>> >>> >> >>>>
>>>> >>> >> >>>>                                 for (var i:int=0; i <
>>>> >>> >>points.length;
>>>> >>> >> >>>>i++)
>>>> >>> >> >>>> {
>>>> >>> >> >>>>                                     var point:Object =
>>>> >>>points[i];
>>>> >>> >> >>>>                                         if (i == 0)
>>>>pathString
>>>> >>>+=
>>>> >>> >>"M
>>>> >>> >> >>>> "+point.x+" "+point.y+" ";
>>>> >>> >> >>>>                                         else pathString +=
>>>>"L
>>>> >>> >> >>>>"+point.x+"
>>>> >>> >> >>>> "+point.y+" ";
>>>> >>> >> >>>>                                 }
>>>> >>> >> >>>>
>>>> >>> >> >>>>                                 pathString += "Z";
>>>> >>> >> >>>>
>>>> >>> >> >>>>                                 path.drawPath(0, 0,
>>>> >>>pathString);
>>>> >>> >> >>>>
>>>> >>> >> >>>>
>>>> >>> >> >>>
>>>> >>> >> >>> That is weird.  I will play with it and see why that is
>>>> >>>happening.
>>>> >>> >> >>>
>>>> >>> >> >>
>>>> >>> >> >>> Is moveTo() and lineTo() a better approach?
>>>> >>> >> >>>
>>>> >>> >> >>> In psedocode, the lines would be drawn like this:
>>>> >>> >> >>>
>>>> >>> >> >>> graphics.moveTo(points[0].x, points[0].y);
>>>> >>> >> >>> for (var i:int=0; i < points.length; i++) {
>>>> >>> >> >>>   if(i+1 < points.length)
>>>> >>> >> >>>   {
>>>> >>> >> >>>     graphics.lineTo(points[i+1].x, points[i+1].y);
>>>> >>> >> >>>   }
>>>> >>> >> >>> }
>>>> >>> >> >>>
>>>> >>> >> >>> In any case, I have the Line class in my list of Graphic
>>>> >>>elements
>>>> >>> >>to
>>>> >>> >> >>> implement.
>>>> >>> >> >>>
>>>> >>> >> >>>
>>>> >>> >> >>
>>>> >>> >> >>
>>>> >>> >> >>
>>>> >>> >> >>> Thanks,
>>>> >>> >> >>> Om
>>>> >>> >> >>>
>>>> >>> >> >>>
>>>> >>> >> >>>>
>>>> >>> >> >>>> Thanks,
>>>> >>> >> >>>> Peter Ent
>>>> >>> >> >>>> Adobe Systems
>>>> >>> >> >>>>
>>>> >>> >> >>>> On 9/8/14 4:13 PM, "OmPrakash Muppirala"
>>>><bigosma...@gmail.com
>>>> >
>>>> >>> >> wrote:
>>>> >>> >> >>>>
>>>> >>> >> >>>> >On Mon, Sep 8, 2014 at 12:48 PM, Peter Ent
>>>><p...@adobe.com>
>>>> >>> wrote:
>>>> >>> >> >>>> >
>>>> >>> >> >>>> >> I took care of the gjslint issues.
>>>> >>> >> >>>> >>
>>>> >>> >> >>>> >
>>>> >>> >> >>>> >Thanks!  Hope it was not too much trouble.
>>>> >>> >> >>>> >
>>>> >>> >> >>>> >
>>>> >>> >> >>>> >>
>>>> >>> >> >>>> >> Can you supply more information about Path and what is
>>>>in
>>>> >>>the
>>>> >>> >>path
>>>> >>> >> >>>> >>string?
>>>> >>> >> >>>> >> I have a path working in SVG to do the wedges for the
>>>>pie
>>>> >>> chart,
>>>> >>> >> >>>>but
>>>> >>> >> >>>> >>that
>>>> >>> >> >>>> >> same string isn't working with core.graphics.Path.
>>>> >>> >> >>>> >>
>>>> >>> >> >>>> >> var pathString:String = 'M' + x + ' ' + y + ' L' + x1 +
>>>>' '
>>>> >>>+
>>>> >>> >>y1 +
>>>> >>> >> >>>>' A'
>>>> >>> >> >>>> >>+
>>>> >>> >> >>>> >> radius + ' ' + radius +
>>>> >>> >> >>>> >>                                 ' 0 0 1 ' + x2 + ' ' +
>>>>y2 +
>>>> >>>'
>>>> >>> >>z';
>>>> >>> >> >>>> >>
>>>> >>> >> >>>> >>
>>>> >>> >> >>>> >> It doesn't look, to me, like "A" is being recognized.
>>>> >>> >> >>>> >>
>>>> >>> >> >>>> >
>>>> >>> >> >>>> >The path looks like it is doing the following:
>>>> >>> >> >>>> >M x y : move to x, y
>>>> >>> >> >>>> >L x1 y1 : draw line from x,y to x1,y1
>>>> >>> >> >>>> >A radius radius  : draw an arc with xradius=radius and
>>>> >>>yradius =
>>>> >>> >> >>>>radius
>>>> >>> >> >>>> >(so, a circular arc)
>>>> >>> >> >>>> >0 0 1 : x-axis rotation=0, large-arc = false, sweep =
>>>>true
>>>> >>> >> >>>> >x2 y2 : ending point of the arc
>>>> >>> >> >>>> >z : finish drawing
>>>> >>> >> >>>> >
>>>> >>> >> >>>> >BTW, don't you need another line to complete the wedge?
>>>> >>> >> >>>> >
>>>> >>> >> >>>> >Is it working fine on the flash side?  I will take a look
>>>> >>>soon.
>>>> >>> >> >>>> >
>>>> >>> >> >>>> >Thanks,
>>>> >>> >> >>>> >Om
>>>> >>> >> >>>> >
>>>> >>> >> >>>> >
>>>> >>> >> >>>> >>
>>>> >>> >> >>>> >> Thanks,
>>>> >>> >> >>>> >> Peter Ent
>>>> >>> >> >>>> >> Adobe Systems
>>>> >>> >> >>>> >>
>>>> >>> >> >>>> >> On 9/8/14 12:04 PM, "OmPrakash Muppirala" <
>>>> >>> bigosma...@gmail.com>
>>>> >>> >> >>>> wrote:
>>>> >>> >> >>>> >>
>>>> >>> >> >>>> >> >On Sep 8, 2014 8:24 AM, "Peter Ent" <p...@adobe.com>
>>>> wrote:
>>>> >>> >> >>>> >> >>
>>>> >>> >> >>>> >> >> I forgot to add that when I build flex-asjs, gjslint
>>>> >>>finds a
>>>> >>> >> >>>>number
>>>> >>> >> >>>> >>of
>>>> >>> >> >>>> >> >> issues in the new JS graphics code (its usual,
>>>>spaces
>>>>at
>>>> >>>the
>>>> >>> >>end
>>>> >>> >> >>>>of
>>>> >>> >> >>>> >> >>lines,
>>>> >>> >> >>>> >> >> sort of thing). I think I am using version 2.3.10 of
>>>> >>>gjslint
>>>> >>> >>but
>>>> >>> >> >>>>I'm
>>>> >>> >> >>>> >>not
>>>> >>> >> >>>> >> >> 100% sure.
>>>> >>> >> >>>> >> >
>>>> >>> >> >>>> >> >Yeah, unfortunately there is no gjslint available for
>>>> >>>Windows.
>>>> >>> >> I
>>>> >>> >> >>>> >>guess I
>>>> >>> >> >>>> >> >will need you Mac folks to help me out with this :-)
>>>> >>> >> >>>> >> >
>>>> >>> >> >>>> >> >Thanks,
>>>> >>> >> >>>> >> >Om
>>>> >>> >> >>>> >> >
>>>> >>> >> >>>> >> >>
>>>> >>> >> >>>> >> >> Peter Ent
>>>> >>> >> >>>> >> >> Adobe Systems
>>>> >>> >> >>>> >> >>
>>>> >>> >> >>>> >> >> On 9/8/14 3:48 AM, "OmPrakash Muppirala"
>>>> >>> >><bigosma...@gmail.com>
>>>> >>> >> >>>> >>wrote:
>>>> >>> >> >>>> >> >>
>>>> >>> >> >>>> >> >> >FlexJS now supports a basic drawing API (Rect,
>>>>Ellipse,
>>>> >>> >>Circle,
>>>> >>> >> >>>> >>Path,
>>>> >>> >> >>>> >> >> >SolidColor, SolidColorStroke)  Here are the AS3 [1]
>>>>and
>>>> >>>JS
>>>> >>> >>[2]
>>>> >>> >> >>>> >>versions
>>>> >>> >> >>>> >> >> >
>>>> >>> >> >>>> >> >> >So far, the rendering fidelity between the Flash
>>>>and
>>>> >>> >>SVG/HTML5
>>>> >>> >> >>>> >>version
>>>> >>> >> >>>> >> >>is
>>>> >>> >> >>>> >> >> >very very close.  For sure, there are some pretty
>>>>major
>>>> >>> >>things
>>>> >>> >> >>>>to
>>>> >>> >> >>>> be
>>>> >>> >> >>>> >> >> >worked
>>>> >>> >> >>>> >> >> >out, but generally so far, the results have been
>>>>very
>>>> >>> >> >>>>encouraging.
>>>> >>> >> >>>> >> >> >
>>>> >>> >> >>>> >> >> >You can see a quick and dirty example here:
>>>> >>> >> >>>> >> >> >Flash version:
>>>> >>> >> >>>> >> >>
>>>> http://people.apache.org/~bigosmallm/flexjs/drawing/flash/
>>>> >>> >> >>>> >> >> >HTML5 version:
>>>> >>> >> >>>> >> >>
>>>> http://people.apache.org/~bigosmallm/flexjs/drawing/html5/
>>>> >>> >> >>>> >> >> >
>>>> >>> >> >>>> >> >> >HTML5 version has been tested to work fine on
>>>>Chrome,
>>>> >>> >>Firefox,
>>>> >>> >> >>>> IE11,
>>>> >>> >> >>>> >> >> >Android browser and iPad Safari.
>>>> >>> >> >>>> >> >> >
>>>> >>> >> >>>> >> >> >Next up, i will be working on the following items:
>>>> >>> >> >>>> >> >> >Polygons, Linear gradients, Radial gradients,
>>>>filters
>>>> >>>and
>>>> >>> >>drop
>>>> >>> >> >>>> >>shadows.
>>>> >>> >> >>>> >> >> >These should bring us very close to our current FXG
>>>> >>>based
>>>> >>> >> >>>>drawing
>>>> >>> >> >>>> >>APIs.
>>>> >>> >> >>>> >> >> >
>>>> >>> >> >>>> >> >> >After that, I plan on programmatically recreating a
>>>>few
>>>> >>>FXG
>>>> >>> >> >>>>based
>>>> >>> >> >>>> >>skins
>>>> >>> >> >>>> >> >in
>>>> >>> >> >>>> >> >> >FlexJS and see how we can apply it skins on UI
>>>> >>>components.
>>>> >>> >> >>>> >> >> >
>>>> >>> >> >>>> >> >> >Feedback welcome!
>>>> >>> >> >>>> >> >> >
>>>> >>> >> >>>> >> >> >[1]
>>>> >>> >> >>>> >> >> >
>>>> >>> >> >>>> >> >
>>>> >>> >> >>>> >>
>>>> >>> >> >>>> >>
>>>> >>> >> >>>>
>>>> >>> >> >>>>
>>>> >>> >>
>>>> >>>
>>>> 
>>>>https://github.com/apache/flex-asjs/tree/develop/frameworks/as/projects
>>>> >>> >> >>>>/
>>>> >>> >> >>>>F
>>>> >>> >> >>>> >>l
>>>> >>> >> >>>> >> >> >exJSUI/src/org/apache/flex/core/graphics
>>>> >>> >> >>>> >> >> >[2]
>>>> >>> >> >>>> >> >> >
>>>> >>> >> >>>> >> >
>>>> >>> >> >>>> >>
>>>> >>> >> >>>> >>
>>>> >>> >> >>>>
>>>> >>> >> >>>>
>>>> >>> >>
>>>> >>>
>>>> 
>>>>https://github.com/apache/flex-asjs/tree/develop/frameworks/js/FlexJS/s
>>>> >>> >> >>>>r
>>>> >>> >> >>>>c
>>>> >>> >> >>>> >>/
>>>> >>> >> >>>> >> >> >org/apache/flex/core/graphics
>>>> >>> >> >>>> >> >>
>>>> >>> >> >>>> >>
>>>> >>> >> >>>> >>
>>>> >>> >> >>>>
>>>> >>> >> >>>>
>>>> >>> >> >>>
>>>> >>> >> >
>>>> >>> >>
>>>> >>> >>
>>>> >>>
>>>> >>>
>>>> >>
>>>>
>>>>
>>
>

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