On Wed, Sep 10, 2014 at 1:21 PM, Peter Ent <p...@adobe.com> wrote: > More details emerged: On the JS side, I had created ChartDataGroup to hold > the chart graphics. Since this was going to be SVG, I had ChartDataGroup > create an SVG element. All of the itemRenderers I created simply added SVG > graphics to this <svg> element. Switching to Om's core/graphics library > caused a problem as it was trying to add an <svg> to an <svg>. Once I > changed ChartDataGroup to use <div>, I began seeing the chart elements > appearing. > > Ah, thanks for figuring that out. I was breaking my head trying to repro and debug this issue on my side. Good to know!
> I have some other things to sort out, but it is looking good. > Awesome! Looking forward to seeing some working apps. Thanks, Om > > Peter Ent > Adobe Systems > > On 9/10/14 12:51 PM, "Peter Ent" <p...@adobe.com> wrote: > > >I have the latest code; I didn't install it into my Apache FlexJS > >deployment. That last step always gets me. > > > >I did more research on Path and discovered that the presence of the Z is > >making the path closed (I thought a path string MUST end with a Z), so I > >believe I can proceed with converting the chart package over to > >core/graphics. > > > >Thanks, Om, for your help and patience. > > > >--peter > > > >On 9/10/14 10:45 AM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote: > > > >>On Sep 10, 2014 7:07 AM, "Peter Ent" <p...@adobe.com> wrote: > >>> > >>> I made a small modification to FlexJSTest_SVG: > >>> > >>> > >>> var path2:Path = new Path(); > >>> fill.color = 0x00FF00; > >>> fill.alpha = 0.5; > >>> // path2.fill = fill; > >>> stroke.color = 0xFF00FF; > >>> stroke.weight = 3; > >>> path2.stroke = stroke; > >>> path2.drawPath(250,500,"M150 0 L75 200 > >>L225 200 Z"); > >>> this.addElement(path2); > >>> > >>> > >>> > >>> I removed the fill for the Path. This should have drawn 2 lines > >>>starting > >>> at (150,0) with a line to (75,200) and another to (225,200). Which it > >>>did. > >>> But it also closed the figure by drawing a third line from (225,200) > >>>back > >>> to (150,0). > >> > >>That is so weird. It did not do that when I tested it. Will try it out > >>again in some time and see what's going on. > >> > >>> > >>> For the LineChart, the first and last points cannot be closed. > >>> > >>> Thanks, > >>> Peter Ent > >>> Adobe Systems > >>> > >>> On 9/10/14 9:26 AM, "Peter Ent" <p...@adobe.com> wrote: > >>> > >>> >I ran FlexJSTest_SVG without any issues from Flash Builder. I will > >>>look > >>to > >>> >see how each of these graphics elements are being used. > >>> > > >>> >Thanks, > >>> >Peter Ent > >>> >Adobe Systems > >>> > > >>> >On 9/9/14 8:47 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> > wrote: > >>> > > >>> >>On Tue, Sep 9, 2014 at 2:26 PM, Peter Ent <p...@adobe.com> wrote: > >>> >> > >>> >>> I tried that and it did not work (because the fill and stroke were > >>>not > >>> >>> set), so I changed my itemRenderer to create the Rect at the point > >>>of > >>> >>>use: > >>> >>> > >>> >>> protected function drawBar():void > >>> >>> { > >>> >>> if (this.width > 0 && this.height > 0) > >>> >>> { > >>> >>> if (filledRect == null) filledRect = new Rect(); > >>> >>> var solidColor:SolidColor = new SolidColor(); > >>> >>> solidColor.color = fillColor; > >>> >>> var solidStroke:SolidColorStroke = new SolidColorStroke(); > >>> >>> solidStroke.color = fillColor; > >>> >>> solidStroke.weight = 1; > >>> >>> filledRect.fill = solidColor; > >>> >>> filledRect.stroke = solidStroke; > >>> >>> filledRect.drawRect(0,0,this.width,this.height); > >>> >>> > >>> >>> if (needsAdd) { > >>> >>> addElement(filledRect); > >>> >>> needsAdd = false; > >>> >>> } > >>> >>> } > >>> >>> } > >>> >>> > >>> >>> > >>> >>> > >>> >>> > >>> >>> That's the AS code, but the x-compiled JS code is identical (except > >>for > >>> >>> all of the Language.as things Falcon adds). I'm getting the same > >>> >>>exception > >>> >>> when the filledRect element is added. I stepped through using > >>>Firebug > >>> >>>and > >>> >>> all of the code is being executed, so the Rect's fill and stroke > >>>are > >>> >>>now > >>> >>> set and the width and height of the itemRenderer have non-zero > >>>values. > >>> >>>So > >>> >>> this should draw a filled rectangle. > >>> >>> > >>> >> > >>> >>It's possible that I have not checked in something. Are you able to > >>> >>compile and run the examples\FlexJSTest_SVG without any issues? > >>> >> > >>> >>Perhaps you can check in your code so I can see what's happening? > >>> >> > >>> >>Thanks, > >>> >>Om > >>> >> > >>> >>Thanks, > >>> >>Om > >>> >> > >>> >> > >>> >>> > >>> >>> Peter Ent > >>> >>> Adobe Systems > >>> >>> > >>> >>> > >>> >>> > >>> >>> On 9/9/14 4:53 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> > >>>wrote: > >>> >>> > >>> >>> >Ah, I see what's happening. My code expects the drawXXX() > >>>[drawRect, > >>> >>> >drawPath, etc.] to be called before adding it as an element to the > >>> >>>parent. > >>> >>> > > >>> >>> >Try switching > >>> >>> > > >>> >>> >this.filledRect = new org.apache.flex.core.graphics.Rect(); > >>> >>> >this.addElement(this.filledRect); > >>> >>> > > >>> >>> >to > >>> >>> > > >>> >>> >this.filledRect = new org.apache.flex.core.graphics.Rect(); > >>> >>> >this.filledRect.drawRect(x,y,width,height); > >>> >>> >this.addElement(this.filledRect); > >>> >>> > > >>> >>> >I can change how this works, but I don't see an invalidation > >>mechanism > >>> >>> >that > >>> >>> >I can use. How do you suggest we approach this? > >>> >>> > > >>> >>> >Thanks, > >>> >>> >Om > >>> >>> > > >>> >>> >On Tue, Sep 9, 2014 at 1:40 PM, OmPrakash Muppirala > >>> >>><bigosma...@gmail.com > >>> >>> > > >>> >>> >wrote: > >>> >>> > > >>> >>> >> On Tue, Sep 9, 2014 at 1:15 PM, Peter Ent <p...@adobe.com> > >>>wrote: > >>> >>> >> > >>> >>> >>> I created a temporary item renderer to see how the x-compile > >>>would > >>> >>> >>>work. > >>> >>> >>> Here is the code in my temporary item renderer that creates the > >>> >>>Rect: > >>> >>> >>> > >>> >>> >>> > >>> >>> > >>> > >>>>>>>>org.apache.flex.charts.supportClasses.TempBoxRenderer.prototype.set > >>>>>>>>_ > >>>>>>>>d > >>> >>>>>>a > >>> >>>>>>ta > >>> >>> >>> = > >>> >>> >>> function(value) { > >>> >>> >>> > >>> >>>org.apache.flex.charts.supportClasses.TempBoxRenderer.base(this, > >>> >>> >>> 'set_data', value); > >>> >>> >>> if (this.filledRect == null) { > >>> >>> >>> this.filledRect = new > >>org.apache.flex.core.graphics.Rect(); > >>> >>> >>> this.addElement(this.filledRect); > >>> >>> >>> } > >>> >>> >>> }; > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> this.addElement() is called which leads to the addedToParent > >>> >>>function > >>> >>> >>> where the crash happens. I see that GraphicShape.js doesn't > >>extends > >>> >>> >>> UIBase.js, which it probably should, given how the AS side > >>>works. > >>> >>> >>> > >>> >>> >>> Peter > >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > >>> >>> >> Are you sure you have the latest code? I remember fixing this > >>exact > >>> >>> >>issue > >>> >>> >> a few commits ago. > >>> >>> >> If you can check in the example, it will be easier for me to > >>>chase > >>> >>>the > >>> >>> >> issue down. > >>> >>> >> > >>> >>> >> I contemplated if I should extend GraphicShape off of a > >>>relatively > >>> >>>heavy > >>> >>> >> UIBase or if I can just implement IUIBase. As a temporary > >>> >>>workaround, > >>> >>> >>I do > >>> >>> >> have an addedToParent() method in GraphicShape, where the > >>>element > >>> >>>should > >>> >>> >> already be on the DOM, so that getBBox() should work. > >>> >>> >> > >>> >>> >> Have you tried it in any other browser, maybe it is a browser > >>> >>>specific > >>> >>> >> issue? Are there any other errors in the console? > >>> >>> >> > >>> >>> >> Thanks, > >>> >>> >> Om > >>> >>> >> > >>> >>> >> > >>> >>> >>> > >>> >>> >>> On 9/9/14 2:22 PM, "OmPrakash Muppirala" <bigosma...@gmail.com > > > >>> >>>wrote: > >>> >>> >>> > >>> >>> >>> >On Tue, Sep 9, 2014 at 8:19 AM, Peter Ent <p...@adobe.com> > >>>wrote: > >>> >>> >>> > > >>> >>> >>> >> Have run into a problem on the JS side. Firebox is telling > >>>me > >>> >>>that > >>> >>> >>>in > >>> >>> >>> >>this > >>> >>> >>> >> code from GraphicShape.js: > >>> >>> >>> >> > >>> >>> >>> >> > >>> >>>org.apache.flex.core.graphics.GraphicShape.prototype.addedToParent = > >>> >>> >>> >> function() { > >>> >>> >>> >> var bbox = this.element.getBBox(); > >>> >>> >>> >> this.resize(this.x_, this.y_, bbox.width + this.x_ * 2, > >>> >>> >>>bbox.height + > >>> >>> >>> >> this.y_ * 2); > >>> >>> >>> >> }; > >>> >>> >>> >> > >>> >>> >>> > > >>> >>> >>> >Peter, > >>> >>> >>> > > >>> >>> >>> >Can you please attach the html code for the svg element that > >>>is > >>> >>> >>>throwing > >>> >>> >>> >an > >>> >>> >>> >error? I will try to repro it on my side. > >>> >>> >>> >Did you try Chrome or other browsers? > >>> >>> >>> > > >>> >>> >>> >Thanks, > >>> >>> >>> >Om > >>> >>> >>> > > >>> >>> >>> > > >>> >>> >>> >> > >>> >>> >>> >> > >>> >>> >>> >> this.element.getBBox() is returning undefined. I know that > >>> >>> >>>this.element > >>> >>> >>> >>is > >>> >>> >>> >> set with an SVG element. > >>> >>> >>> >> > >>> >>> >>> >> I'm using Firefox 31.0 on Mac OS X. > >>> >>> >>> >> > >>> >>> >>> >> Peter Ent > >>> >>> >>> >> Adobe Systems > >>> >>> >>> >> > >>> >>> >>> >> On 9/9/14 10:37 AM, "Peter Ent" <p...@adobe.com> wrote: > >>> >>> >>> >> > >>> >>> >>> >> >The update to handle 'A' and 'a' works great! Thanks. > >>> >>> >>> >> > > >>> >>> >>> >> >Peter Ent > >>> >>> >>> >> >Adobe Systems > >>> >>> >>> >> > > >>> >>> >>> >> >On 9/9/14 3:42 AM, "OmPrakash Muppirala" > >>><bigosma...@gmail.com > >>> > >>> >>> >>> wrote: > >>> >>> >>> >> > > >>> >>> >>> >> >>On Mon, Sep 8, 2014 at 3:53 PM, OmPrakash Muppirala > >>> >>> >>> >> >><bigosma...@gmail.com> > >>> >>> >>> >> >>wrote: > >>> >>> >>> >> >> > >>> >>> >>> >> >>> On Mon, Sep 8, 2014 at 1:59 PM, Peter Ent > >>><p...@adobe.com> > >>> >>> >>>wrote: > >>> >>> >>> >> >>> > >>> >>> >>> >> >>>> I haven't tried the JS side - this is all Flash. In > >>>SVG, > >>> >>>the > >>> >>> >>>fill > >>> >>> >>> >> >>>>takes > >>> >>> >>> >> >>>> care of closing the path; I'm not using any line or > >>border. > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>> Yes, it looks like the A parameter is not supported. I > >>will > >>> >>> >>>work > >>> >>> >>> on > >>> >>> >>> >> >>> adding this support in Path. I took a big chunk of the > >>Path > >>> >>> >>> >> >>>implementation > >>> >>> >>> >> >>> from spark.primitives.Path. It seems like we do need to > >>> >>>tweak > >>> >>> >>>it > >>> >>> >>> >> >>>further. > >>> >>> >>> >> >>> > >>> >>> >>> >> >>> > >>> >>> >>> >> >>Hi, > >>> >>> >>> >> >> > >>> >>> >>> >> >>The support for 'a' and 'A' (Elliptical Arc) has been > >>>added > >>to > >>> >>>the > >>> >>> >>> >>Flash > >>> >>> >>> >> >>implementation of the Path api. I tried with this: > >>> >>> >>> >> >> > >>> >>> >>> >> >>path.drawPath(250,500,"M 50 50 L 100 50 A 50 50 0 0 0 50 0 > >>> >>>Z"); > >>> >>> >>> >> >> > >>> >>> >>> >> >>and got a nice little wedge drawn on the screen. > >>> >>> >>> >> >> > >>> >>> >>> >> >>More importantly, the Flash and SVG renderings look > >>>(almost) > >>> >>>the > >>> >>> >>> same. > >>> >>> >>> >> >> > >>> >>> >>> >> >>As part of this implementation, I borrowed the > >>> >>>drawEllipicalArc() > >>> >>> >>> >>method > >>> >>> >>> >> >>from the svgweb library(flash implementation of SVG) [1] > >>>The > >>> >>> >>>code is > >>> >>> >>> >> >>Apache licensed. I have added the link to the original > >>>code > >>> >>>as a > >>> >>> >>> >>comment > >>> >>> >>> >> >>in our code. Do I need to mention this in the NOTICE or > >>> >>>LICENSE > >>> >>> >>> >>files? > >>> >>> >>> >> >> > >>> >>> >>> >> >>Peter, if you can do some more testing and let me know > >>>your > >>> >>> >>>feedback, > >>> >>> >>> >> >>that > >>> >>> >>> >> >>would be great. > >>> >>> >>> >> >> > >>> >>> >>> >> >>And looks like this can be added to the current SDK's FXG > >>> >>> >>> >>implementation > >>> >>> >>> >> >>as > >>> >>> >>> >> >>well. I am surprised that we did not hit this issue in > >>>the > >>> >>> >>>current > >>> >>> >>> >>SDK. > >>> >>> >>> >> >> > >>> >>> >>> >> >>Thanks, > >>> >>> >>> >> >>Om > >>> >>> >>> >> >> > >>> >>> >>> >> >>[1] > >>> >>> >>> >> >> > >>> >>> >>> >> > >>> >>> >>> >> > >>> >>> >>> > >>> >>> >>> > >>> >>> > >>> >>> > >>https://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/util > >>> >>> >>>s > >>> >>> >>> >> >>/ > >>> >>> >>> >> >>EllipticalArc.as?r=1251 > >>> >>> >>> >> >> > >>> >>> >>> >> >> > >>> >>> >>> >> >> > >>> >>> >>> >> >> > >>> >>> >>> >> >>> I see that mx.charts.chartClasses.GraphicsUtilities has > >>>a > >>> >>> >>>drawArc() > >>> >>> >>> >> >>> method. I will probably end up using that > >>>implementation. > >>> >>> >>> >> >>> > >>> >>> >>> >> >>> > >>> >>> >>> >> >>>> Which brings me to the next issue. When drawing a > >>>series > >>of > >>> >>> >>> >>connected > >>> >>> >>> >> >>>> lines (for the LineChart), the first and last points > >>>are > >>> >>> >>>getting > >>> >>> >>> >> >>>> connected, which I do not want. My loop to build the > >>>path > >>> >>>looks > >>> >>> >>> >>like > >>> >>> >>> >> >>>>this, > >>> >>> >>> >> >>>> below. point[0] != point[last] so they should not be > >>> >>> >>>connected. I > >>> >>> >>> >> >>>>tried > >>> >>> >>> >> >>>> "z" and "Z" thinking one meant leave the path closed > >>>and > >>> >>>one > >>> >>> >>> closed > >>> >>> >>> >> >>>>the > >>> >>> >>> >> >>>> path, but that didn't make any difference. > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>>> var pathString:String = > >>""; > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>>> for (var i:int=0; i < > >>> >>> >>> >>points.length; > >>> >>> >>> >> >>>>i++) > >>> >>> >>> >> >>>> { > >>> >>> >>> >> >>>> var point:Object = > >>> >>> >>>points[i]; > >>> >>> >>> >> >>>> if (i == 0) > >>> >>>pathString > >>> >>> >>>+= > >>> >>> >>> >>"M > >>> >>> >>> >> >>>> "+point.x+" "+point.y+" "; > >>> >>> >>> >> >>>> else pathString > >>>+= > >>> >>>"L > >>> >>> >>> >> >>>>"+point.x+" > >>> >>> >>> >> >>>> "+point.y+" "; > >>> >>> >>> >> >>>> } > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>>> pathString += "Z"; > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>>> path.drawPath(0, 0, > >>> >>> >>>pathString); > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>> > >>> >>> >>> >> >>> That is weird. I will play with it and see why that is > >>> >>> >>>happening. > >>> >>> >>> >> >>> > >>> >>> >>> >> >> > >>> >>> >>> >> >>> Is moveTo() and lineTo() a better approach? > >>> >>> >>> >> >>> > >>> >>> >>> >> >>> In psedocode, the lines would be drawn like this: > >>> >>> >>> >> >>> > >>> >>> >>> >> >>> graphics.moveTo(points[0].x, points[0].y); > >>> >>> >>> >> >>> for (var i:int=0; i < points.length; i++) { > >>> >>> >>> >> >>> if(i+1 < points.length) > >>> >>> >>> >> >>> { > >>> >>> >>> >> >>> graphics.lineTo(points[i+1].x, points[i+1].y); > >>> >>> >>> >> >>> } > >>> >>> >>> >> >>> } > >>> >>> >>> >> >>> > >>> >>> >>> >> >>> In any case, I have the Line class in my list of Graphic > >>> >>> >>>elements > >>> >>> >>> >>to > >>> >>> >>> >> >>> implement. > >>> >>> >>> >> >>> > >>> >>> >>> >> >>> > >>> >>> >>> >> >> > >>> >>> >>> >> >> > >>> >>> >>> >> >> > >>> >>> >>> >> >>> Thanks, > >>> >>> >>> >> >>> Om > >>> >>> >>> >> >>> > >>> >>> >>> >> >>> > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>>> Thanks, > >>> >>> >>> >> >>>> Peter Ent > >>> >>> >>> >> >>>> Adobe Systems > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>>> On 9/8/14 4:13 PM, "OmPrakash Muppirala" > >>> >>><bigosma...@gmail.com > >>> >>> > > >>> >>> >>> >> wrote: > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>>> >On Mon, Sep 8, 2014 at 12:48 PM, Peter Ent > >>> >>><p...@adobe.com> > >>> >>> >>> wrote: > >>> >>> >>> >> >>>> > > >>> >>> >>> >> >>>> >> I took care of the gjslint issues. > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> > > >>> >>> >>> >> >>>> >Thanks! Hope it was not too much trouble. > >>> >>> >>> >> >>>> > > >>> >>> >>> >> >>>> > > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> >> Can you supply more information about Path and what > >>>is > >>> >>>in > >>> >>> >>>the > >>> >>> >>> >>path > >>> >>> >>> >> >>>> >>string? > >>> >>> >>> >> >>>> >> I have a path working in SVG to do the wedges for > >>>the > >>> >>>pie > >>> >>> >>> chart, > >>> >>> >>> >> >>>>but > >>> >>> >>> >> >>>> >>that > >>> >>> >>> >> >>>> >> same string isn't working with core.graphics.Path. > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> >> var pathString:String = 'M' + x + ' ' + y + ' L' + > >>>x1 + > >>> >>>' ' > >>> >>> >>>+ > >>> >>> >>> >>y1 + > >>> >>> >>> >> >>>>' A' > >>> >>> >>> >> >>>> >>+ > >>> >>> >>> >> >>>> >> radius + ' ' + radius + > >>> >>> >>> >> >>>> >> ' 0 0 1 ' + x2 + ' ' > >>>+ > >>> >>>y2 + > >>> >>> >>>' > >>> >>> >>> >>z'; > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> >> It doesn't look, to me, like "A" is being > >>>recognized. > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> > > >>> >>> >>> >> >>>> >The path looks like it is doing the following: > >>> >>> >>> >> >>>> >M x y : move to x, y > >>> >>> >>> >> >>>> >L x1 y1 : draw line from x,y to x1,y1 > >>> >>> >>> >> >>>> >A radius radius : draw an arc with xradius=radius and > >>> >>> >>>yradius = > >>> >>> >>> >> >>>>radius > >>> >>> >>> >> >>>> >(so, a circular arc) > >>> >>> >>> >> >>>> >0 0 1 : x-axis rotation=0, large-arc = false, sweep = > >>true > >>> >>> >>> >> >>>> >x2 y2 : ending point of the arc > >>> >>> >>> >> >>>> >z : finish drawing > >>> >>> >>> >> >>>> > > >>> >>> >>> >> >>>> >BTW, don't you need another line to complete the > >>>wedge? > >>> >>> >>> >> >>>> > > >>> >>> >>> >> >>>> >Is it working fine on the flash side? I will take a > >>>look > >>> >>> >>>soon. > >>> >>> >>> >> >>>> > > >>> >>> >>> >> >>>> >Thanks, > >>> >>> >>> >> >>>> >Om > >>> >>> >>> >> >>>> > > >>> >>> >>> >> >>>> > > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> >> Thanks, > >>> >>> >>> >> >>>> >> Peter Ent > >>> >>> >>> >> >>>> >> Adobe Systems > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> >> On 9/8/14 12:04 PM, "OmPrakash Muppirala" < > >>> >>> >>> bigosma...@gmail.com> > >>> >>> >>> >> >>>> wrote: > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> >> >On Sep 8, 2014 8:24 AM, "Peter Ent" > >>><p...@adobe.com> > >>> >>> wrote: > >>> >>> >>> >> >>>> >> >> > >>> >>> >>> >> >>>> >> >> I forgot to add that when I build flex-asjs, > >>>gjslint > >>> >>> >>>finds a > >>> >>> >>> >> >>>>number > >>> >>> >>> >> >>>> >>of > >>> >>> >>> >> >>>> >> >> issues in the new JS graphics code (its usual, > >>spaces > >>> >>>at > >>> >>> >>>the > >>> >>> >>> >>end > >>> >>> >>> >> >>>>of > >>> >>> >>> >> >>>> >> >>lines, > >>> >>> >>> >> >>>> >> >> sort of thing). I think I am using version 2.3.10 > >>>of > >>> >>> >>>gjslint > >>> >>> >>> >>but > >>> >>> >>> >> >>>>I'm > >>> >>> >>> >> >>>> >>not > >>> >>> >>> >> >>>> >> >> 100% sure. > >>> >>> >>> >> >>>> >> > > >>> >>> >>> >> >>>> >> >Yeah, unfortunately there is no gjslint available > >>>for > >>> >>> >>>Windows. > >>> >>> >>> >> I > >>> >>> >>> >> >>>> >>guess I > >>> >>> >>> >> >>>> >> >will need you Mac folks to help me out with this > >>>:-) > >>> >>> >>> >> >>>> >> > > >>> >>> >>> >> >>>> >> >Thanks, > >>> >>> >>> >> >>>> >> >Om > >>> >>> >>> >> >>>> >> > > >>> >>> >>> >> >>>> >> >> > >>> >>> >>> >> >>>> >> >> Peter Ent > >>> >>> >>> >> >>>> >> >> Adobe Systems > >>> >>> >>> >> >>>> >> >> > >>> >>> >>> >> >>>> >> >> On 9/8/14 3:48 AM, "OmPrakash Muppirala" > >>> >>> >>> >><bigosma...@gmail.com> > >>> >>> >>> >> >>>> >>wrote: > >>> >>> >>> >> >>>> >> >> > >>> >>> >>> >> >>>> >> >> >FlexJS now supports a basic drawing API (Rect, > >>> >>>Ellipse, > >>> >>> >>> >>Circle, > >>> >>> >>> >> >>>> >>Path, > >>> >>> >>> >> >>>> >> >> >SolidColor, SolidColorStroke) Here are the AS3 > >>>[1] > >>> >>>and > >>> >>> >>>JS > >>> >>> >>> >>[2] > >>> >>> >>> >> >>>> >>versions > >>> >>> >>> >> >>>> >> >> > > >>> >>> >>> >> >>>> >> >> >So far, the rendering fidelity between the Flash > >>and > >>> >>> >>> >>SVG/HTML5 > >>> >>> >>> >> >>>> >>version > >>> >>> >>> >> >>>> >> >>is > >>> >>> >>> >> >>>> >> >> >very very close. For sure, there are some > >>>pretty > >>> >>>major > >>> >>> >>> >>things > >>> >>> >>> >> >>>>to > >>> >>> >>> >> >>>> be > >>> >>> >>> >> >>>> >> >> >worked > >>> >>> >>> >> >>>> >> >> >out, but generally so far, the results have been > >>> >>>very > >>> >>> >>> >> >>>>encouraging. > >>> >>> >>> >> >>>> >> >> > > >>> >>> >>> >> >>>> >> >> >You can see a quick and dirty example here: > >>> >>> >>> >> >>>> >> >> >Flash version: > >>> >>> >>> >> >>>> >> >> > >>> >>> http://people.apache.org/~bigosmallm/flexjs/drawing/flash/ > >>> >>> >>> >> >>>> >> >> >HTML5 version: > >>> >>> >>> >> >>>> >> >> > >>> >>> http://people.apache.org/~bigosmallm/flexjs/drawing/html5/ > >>> >>> >>> >> >>>> >> >> > > >>> >>> >>> >> >>>> >> >> >HTML5 version has been tested to work fine on > >>> >>>Chrome, > >>> >>> >>> >>Firefox, > >>> >>> >>> >> >>>> IE11, > >>> >>> >>> >> >>>> >> >> >Android browser and iPad Safari. > >>> >>> >>> >> >>>> >> >> > > >>> >>> >>> >> >>>> >> >> >Next up, i will be working on the following > >>>items: > >>> >>> >>> >> >>>> >> >> >Polygons, Linear gradients, Radial gradients, > >>> >>>filters > >>> >>> >>>and > >>> >>> >>> >>drop > >>> >>> >>> >> >>>> >>shadows. > >>> >>> >>> >> >>>> >> >> >These should bring us very close to our current > >>>FXG > >>> >>> >>>based > >>> >>> >>> >> >>>>drawing > >>> >>> >>> >> >>>> >>APIs. > >>> >>> >>> >> >>>> >> >> > > >>> >>> >>> >> >>>> >> >> >After that, I plan on programmatically > >>>recreating a > >>> >>>few > >>> >>> >>>FXG > >>> >>> >>> >> >>>>based > >>> >>> >>> >> >>>> >>skins > >>> >>> >>> >> >>>> >> >in > >>> >>> >>> >> >>>> >> >> >FlexJS and see how we can apply it skins on UI > >>> >>> >>>components. > >>> >>> >>> >> >>>> >> >> > > >>> >>> >>> >> >>>> >> >> >Feedback welcome! > >>> >>> >>> >> >>>> >> >> > > >>> >>> >>> >> >>>> >> >> >[1] > >>> >>> >>> >> >>>> >> >> > > >>> >>> >>> >> >>>> >> > > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>>> > >>> >>> >>> >> > >>> >>> >>> > >>> >>> > >>https://github.com/apache/flex-asjs/tree/develop/frameworks/as/projects > >>> >>> >>> >> >>>>/ > >>> >>> >>> >> >>>>F > >>> >>> >>> >> >>>> >>l > >>> >>> >>> >> >>>> >> >> >exJSUI/src/org/apache/flex/core/graphics > >>> >>> >>> >> >>>> >> >> >[2] > >>> >>> >>> >> >>>> >> >> > > >>> >>> >>> >> >>>> >> > > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>>> > >>> >>> >>> >> > >>> >>> >>> > >>> >>> > >>https://github.com/apache/flex-asjs/tree/develop/frameworks/js/FlexJS/s > >>> >>> >>> >> >>>>r > >>> >>> >>> >> >>>>c > >>> >>> >>> >> >>>> >>/ > >>> >>> >>> >> >>>> >> >> >org/apache/flex/core/graphics > >>> >>> >>> >> >>>> >> >> > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> >> > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>>> > >>> >>> >>> >> >>> > >>> >>> >>> >> > > >>> >>> >>> >> > >>> >>> >>> >> > >>> >>> >>> > >>> >>> >>> > >>> >>> >> > >>> >>> > >>> >>> > >>> > > >>> > > > >